Friday, October 24, 2014

Rules

June 19, 2011 by  
Filed under News

Call Of Duty Ghosts (xbox 360)

These Rules are subject to change.

Please contact rules maker @xSimplyMike  on twitter for more info on Call Of Duty.

Rules can be found here —->  http://njhalo.com/rulesbops.pdf


Madden25 (Coach K  ruleset)

These Rules are subject to change.

 FOOTBALL LIVE EVENT RULES AND REGULATIONS

CLAIMING IGNORANCE OF EVENT RULES AND REGULATIONS IS NOT A VALID REASON TO VIOLATE THEM. IT IS EVERY PLAYERS RESPONSIBILITY TO KNOW AND UNDERSTAND EVENT RULES AND REGULATIONS.

IF YOU HAVE A QUESTION, OR NEED CLARIFICATION ABOUT EVENT RULES AND REGULATIONS PLEASE REACH OUT TO AN EVENT OFFICIAL IMMEDIATELY FOR DISCUSSION.

*CODE OF CONDUCT:

1: Use common sense.

2: Treat others as you’d like to be treated.

3: Friendly trash talk is expected in any kind of competition, but abusive language, poor sportsmanship, invading someone’s personal space (anything closer than arms-length), fighting/unwanted physical contact with anyone at the event, and any other form of disruptive behavior will not be tolerated at KOTC events. Doing so could lead to your removal from the event. If you have beef with an opponent, be tactful with your accusations, and take it up with a KOTC official if necessary. Please don’t berate one another! ANYONE THAT SHOWS THEY DON’T UNDERSTAND THAT WILL BE EJECTED FROM THE EVENT IMMEDIATELY.

4: Understand that you and every other member of this community represents the competitive community for this game. –Let’s all do our part to make this competitive community something that everyone would be proud to be a part of!

5: USING RUDE AND ABUSIVE LANGUAGE, AND/OR UNWANTED PHYSICAL CONTACT WHEN COMMUNICATING WITH KOTC STAFF IS NOT ACCEPTABLE FOR ANY REASON. THEY ARE EXPECTED TO BE COURTEOUS, HELPFUL, AND AT LEAST CIVIL TO EVERYONE IN REGARDS TO ANYTHING IN AND AROUND KOTC; THE SAME SHOULD BE RECIPROCATED TO THEM. ANYONE THAT SHOWS THEY DON’T UNDERSTAND THAT WILL BE EJECTED FROM THE EVENT IMMEDIATELY.

6: Open discussion or displays of cash for gambling is strictly prohibited in and around the event venue. ANYONE THAT SHOWS THEY DON’T UNDERSTAND THAT WILL BE EJECTED FROM THE EVENT IMMEDIATELY.

 

 

*FOOTBALL GAMEPLAY RULES:

TOURNAMENT STRUCTURE:
Single Elimination

ENTRY:

$25 (VENUE FEE NOT INCLUDED)
PRIZES:
1st Place up to $500

EVENT TIME AND PLAYER CHECK IN/REGISTRATION:
PLAYERS MUST BE LINED UP FOR CHECK IN/REGISTRATION AT THE POSTED/ADVERTISED TIME FOR THE EVENT.

TOURNAMENT BRACKET PLAYER PLACEMENT/SEEDING WILL BE DONE THROUGH A PUBLIC RANDOM DRAWING THAT WILL TAKE PLACE IMMEDIATELY AFTER ON-SITE REGISTRATION HAS ENDED. UNLESS THERE IS A TECHNICAL DIFFICULTY, ONLY ONE RANDOM DRAWING FOR BRACKET PLAYER PLACEMENT/SEEDING WILL TAKE PLACE; NO CHANGES WILL BE MADE TO THE RESULTS WHATSOEVER.

PLAYERS NAMES WILL BE CALLED OUT A MAXIMUM OF 3 TIMES TO REPORT TO THEIR DESIGNATED STATIONS FOR TOURNAMENT GAMES.
PLAYERS THAT DON’T SHOW UP AFTER NAME HAS BEEN CALLED OUT 3 TIMES WILL RECEIVE FORFEIT LOSSES AND ALL AFFECTED OPPONENTS WILL BE ADVANCED ACCORDINGLY.

CONSOLE:
Xbox One

PLAYERS ARE PROHIBITED FROM USING FLASH DRIVES, MEMORY CARDS, AND ANY OTHER TYPE OF REMOVABLE STORAGE THROUGHOUT THE ENTIRE DURATION OF THE EVENT.

 
CONTROLLERS:
Players are expected to bring their own wired controllers, or wireless controllers, without batteries or battery packs, used with the USB charge and play wire. Anyone in and around the venue is prohibited from having batteries, and or a battery pack attached to any controllers they bring.

THE HIGHER SEEDED PLAYER WILL ALWAYS BE THE HOME TEAM.

REAL COINS WILL BE USED FOR COIN TOSSES PRIOR TO THE IN-GAME COIN TOSSES AT THE BEGINNING OF REGULATION TIME AND OVERTIME.

PLAYOFF OVERTIME RULES WILL APPLY TO ALL TOURNAMENT GAMES THAT ARE TIED AT THE END OF REGULATION TIME.

TEAM SELECTION:
Players will be allowed to use any of the standard teams in the game. Players can use as many different teams as they’d like throughout the tournament. Opposing players are permitted to use the same teams. No all-star, legends, mascot, or any similar kinds of teams are to be used.

GAME SETTINGS:

NOTE: No tournament games are to start until a tournament official has verified that Quarter Length and other game settings are correct.

ROSTERS: The latest updated rosters are required for online play will be used.

QUARTER LENGTH: 4 Minutes

SKILL LEVEL: All-Madden/Heisman

WEATHER: Clear

INJURIES: On

FATIGUE: On

ACCELERATED CLOCK: Off

CAMERA SETTING: Standard

GAME SPEED: Normal

HOME FIELD ADVANTAGE: off

ICE THE KICKER: off

AUTO SPRINT: off

AUTO STRAFE: off

HEAT SEEKER: on

BALL HAWK: on

SWITCH ASSIST: off

SLIDERS: Default (Leave them alone!)

PLAYBOOKS: Players may choose to play with any standard team-specific, generic, or Coaching Legends offensive and defensive playbooks. PLAYERS MAY ONLY SET OFFENSIVE AND DEFENSIVE AUDIBLES WHILE IN-GAME. The use of custom playbooks and/or created plays is strictly prohibited in KOTC competitions.

UNIFORMS: The Player playing as the home team must choose their uniform combination first, and have their team wear a uniform combination that is darker or contrasting in color scheme in comparison to the away team’s uniform combination. The player playing as the away team must choose their uniform combination after the player playing as the home team, and have their team wear a uniform combination that is lighter or contrasting in color scheme in comparison to the home team’s uniform combination.

SETTING AUDIBLES AND DEPTH CHARTS: Before kickoff (and before 1st snap of 1st possession for each player, if game limitations deem necessary), opponents will each be given 2 minutes of privacy to set their audibles and depth charts. Both players will also be able to adjust their audibles and depth charts during the game by taking a time out, and during halftime too.

SUBSTITUTION/DEPTH CHARTS:

If a Player chooses to edit their WR, TE, DE, ROLB, MLB, LOLB, CB, SS, or FS Depth Chart, they must adhere to the restrictions listed in the table below. For example, only players whose primary position is WR or TE may be added to a Player’s WR Depth Chart. Players will not be required to edit their team’s Default Depth Chart in order to comply with these restrictions.

Depth Chart = Primary Position

WR = WR or TE only

TE = TE, FB, RT, or LT only

DE = DE, DT, ROLB, MLB, or LOLB only

ROLB, MLB, LOLB = ROLB, MLB, LOLB, or DE only

CB, SS, FS = CB, SS, or FS only

If a Player chooses to substitute players, only position for position substitutions will be allowed with a few exceptions listed in the table below. For example, only players whose primary position is WR or TE may be substituted for a WR. Despite these substitution limitations, Players will be allowed to use all packages available to them in the Package feature and there are no limitations on Special Teams substitutions.

Substituted Position = Primary Position

WR = WR or TE only

TE = TE, FB, RT, or LT only

RT, RG, C, LG, LT = RT, RG, C, LG, or LT only

RE, LE = RE, DT, LE, ROLB, MLB, or LOLB only

DT = RE, DT, or LE only

ROLB, MLB, LOLB = RE, LE, ROLB, MLB, or LOLB only

CB, SS, FS = CB, SS, or FS only

Players will be allowed to use all packages available to them in the Package feature and there are no limitations on Special Teams substitutions.

COACHING PLAYERS DURING GAMEPLAY IS PROHIBITED. NO ONE AT THE EVENT IS PERMITTED TO DO THIS. IF ANYONE IS FOUND TO BE DOING THIS, THEY WILL BE EJECTED FROM THE EVENT.

Tournament games will not be interrupted/delayed by cell phone calls, texts, etc.

Cheat sheets, playbooks, and guides will be permitted at the event, but they cannot be referenced during tournament gameplay unless the player in question calls a timeout.

Digital/video and any other kind of cameras are permitted at the event, but entire tournament games cannot be recorded by players and/or spectators.

21 MERCY/”SKUNK” RULE: As soon as a player is down by 21 points for the first time in a game, they will be allowed one more possession to score. If the losing player doesn’t score in that possession, the game will be considered done, and the winner will advance.

QUITTING GAMES IS NOT PERMITTED. ALL GAMES ARE TO BE PLAYED TO COMPLETION unless conceding. In order to concede, you MUST pause the game and notify an event official that you will be conceding. Not allowing a concession is grounds for removal from KOTC competitions. You must be down by at least 21 points at any point in the game, or 17 or more points in the 4th quarter to concede.

Forfeiting, “tanking” or any other form of “fixing” the outcome of a game is strictly prohibited. If KOTC management is made aware of any instance of this, all guilty players involved will be disqualified immediately, and will not be eligible for any prizes. Any action done by players or attendees that can result in damaging competitive integrity will result in said players being disqualified. This includes players “laying down” for other players. ALL INDIVIDUAL PLAYERS WILL HAVE THE ABSOLUTE SAME CHANCE AT WINNING.

QUITTING OR INTENTIONALLY TURNING OFF THE CONSOLE YOU ARE COMPETING ON TO PREVENT THE SCORE OF A GAME TO BE PROPERLY RECORDED IS PROHIBITED.

Onside kicks may not be attempted unless you are:
*Down by 14 or more points in the 3rd Quarter,
*Down by ANY AMOUNT of points in the 4th quarter,
SQUIB KICKS CANNOT BE RECOVERED BY THE KICKING TEAM UNLESS THE RECEIVING TEAM FUMBLES THE BALL. A SQUIB KICKED BALL BOUNCING OFF A RECEIVING TEAM PLAYER DOESN’T COUNT AS A FUMBLE. THE RECEIVING TEAM MUST TRY TO FIELD THE BALL; ANY ATTEMPT BY THE RECEIVING TEAM TO MANIPULATE A RECOVERY FOR THE KICKING TEAM WILL NULLIFY ANY PENALTIES THE KICKING TEAM MAY HAVE HAD ENFORCED ON THEM IN THAT INSTANCE.
First time violators of these rules that recover the ball will have to punt/kick the ball back to their opponent immediately after that and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss.

NO MANUAL PUNT/FG/XP BLOCKING: No manual punt/field goal/extra point blocking; this also means you cannot move any player in ANY direction while your opponent is attempting a punt/field goal/extra point. ANY kinds of manual moves or shifts by the defense or return team that results in a punt/field goal/extra point being blocked is considered a violation of this rule. JUST PUT THE CONTROLLER DOWN UNTIL YOUR OPPONENT KICKS THE BALL AWAY.
First time violators of this rule will have to punt/kick the ball back to their opponent immediately after that, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss.

Fake field goals/extra points/punts are banned.
First time violators of this rule will have to punt/kick the ball back to their opponent immediately after that, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss.

INTENTIONAL SCREEN MOVEMENT/SHAKING/TOGGLING/PAUSING: This is prohibited during offensive, defensive and special teams plays. If you believe your opponent has violated this rule, DO NOT SNAP THE BALL, pause the game immediately, and call an official over immediately. IF YOU SNAP THE BALL INSTEAD, THE PLAY AND IT’S OUTCOME WILL STAND AS IS. First time violators of this rule will have to use a time-out in order to allow their opponent to start the play over, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss.

PAUSING THE GAME DURING A FIELD GOAL, EXTRA POINT ATTEMPT, OR PUNT IS PROHIBITED.
First time violators of this rule will have to punt/kick the ball back to their opponent immediately after that, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss.

ANY USE OF GLITCHES TO GET OUT OF A HIGH PRESSURE SITUATION KICK CAMERA VIEW IS PROHIBITED.
First time violators of this rule will have to punt/kick the ball back to their opponent immediately after that, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss.

WR Double Pass glitch is banned from all KOTC competitions.
First time violators of this rule will have to punt/kick the ball back to their opponent immediately after that, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss.

The HB Pass play is also banned from all KOTC competitions.
First time violators of this rule will have to punt/kick the ball back to their opponent immediately after that, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss.

OFFSIDES AND FALSE-START GLITCHES ARE BANNED. Don’t attempt to use any type offsides or false-start glitches or you will face removal.
First time violators of this rule will have to punt/kick the ball back to their opponent immediately after that, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss.

OFFSIDES PENALTIES CAUSED BY DEFENSE NOT GETTING PAST OFFENSE AND LINE OF SCRIMMAGE BEFORE THE BALL IS SNAPPED WHEN THE OFFENSE IS USING NO-HUDDLE:
1: If the offense is using no-huddle, and the defense must run past the offense in order to get past the line of scrimmage and onsides after a play, the offense must wait for the defense to pass them and the line of scrimmage before snapping the ball for the next play.
2: If the offense does not comply, and causes an offsides penalty in this situation, the offense must choose the worst-case result of the penalty by accepting or declining the outcome accordingly. This could be having the offense:
*Decline the penalty
*Decline the penalty if it results in a first down
*Decline a first down as the result of a free play
*Decline the result of an offensive scoring play as the result of a free play
*Accept a turnover as the result of a free play
*Accept a sack as the result of a free play
*Accept the result of an defensive scoring play as the result of a free play
3: The defense cannot intentionally slow down to cause an offsides penalty.
4: During regulation time, this rule is not applicable when the offense has no timeouts remaining after the two minute warnings in the second and fourth quarters.
5: This rule is in effect for the entirety of all overtime periods.
6: Third time violators of this rule will automatically forfeit/receive a loss.

The HB Direct Snap play is banned from being used. As many of you know, with a couple of adjustments, this play becomes a glitch snap to any WR you choose. Don’t use the play, even if you are going to snap the ball to your running back.
First time violators of this rule will have to punt/kick the ball back to their opponent immediately after that, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss.

Manipulation of an offensive formation to move a running back or fullback closer to the quarterback for quicker handoffs on run plays is prohibited.
First time violators of this rule will have to punt/kick the ball back to their opponent immediately after that, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss.

Players may not audible out of the QB Kneel, Wildcat (or similar), Field Goal, or Punt offensive formations.
First time violators of this rule will have to punt/kick the ball back to their opponent immediately after that, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss.

Any run play, out of any offensive formation, that results in the defense being unresponsive to the ball carrier, being unable to assign commitments to ball carriers on option plays/designed QB runs, or over committing erroneously away from the point of attack, due to a glitch/game defect is not allowed. This includes Read Option, Triple Option, and Inverted Veer plays in any Shotgun formation, and QB Wrap plays in any formation.
First time violators of this rule will have to punt/kick the ball back to their opponent immediately after that, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss.

If a Player runs a play out of a formation in which the QB takes the snap under center and carries the ball across the line of scrimmage with their QB, their QB’s first two steps must have been taken away from the line of scrimmage. This rule doesn’t apply for designed QB runs or situations where the yardage to gain for a 1st down or Touchdown is 1 yard or less.
First time violators of this rule will have to punt/kick the ball back to their opponent immediately after that, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss.

If a Player runs a play out of a non-wildcat (or similar) Gun formation and carries the ball across the line of scrimmage with their QB, their QB’s first step must have been taken away from the line of scrimmage. This rule doesn’t apply for designed QB runs or situations where the yardage to gain for a 1st down or Touchdown is 1 yard or less.
First time violators of this rule will have to punt/kick the ball back to their opponent immediately after that, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss.

Teams on offense must huddle after an incomplete pass. The offensive team cannot run a play without huddling immediately after an incomplete pass. Having the offense Trigger a no-huddle and running a play immediately after an incomplete pass is prohibited.
First time violators of this rule will have to punt/kick the ball back to their opponent immediately after that, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss.

Flipping formations/plays, motioning players, and quick-hiking in order to manipulate the defense into leaving an offensive player completely uncovered is prohibited.
First time violators of this rule will have to punt/kick the ball back to their opponent immediately after that, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss.

MANUAL / ”TURBO/SPY-BLITZING” BANNED FOR ALL NORMAL DROPBACK PASSING PLAYS: Manually controlling a player to blitz in between the tackles (offensive line), and/or “Turbo/Spy Blitzing” during normal dropback passing plays (shotgun or undercenter) is prohibited.
Depending on the in-game result of breaking this rule, first time violators of this rule will have to allow a first down, or punt/kick the ball back to their opponent immediately after that, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of this rule will automatically forfeit/receive a loss.

Defensive Linemen must always be visible on-screen before the ball is snapped.

Any glitches that are identified and banned by the Madden Challenge, major tournaments, and any other competitive venue are considered banned in KOTC competitions too.
First time violators of any additional rules related to this will have to punt/kick the ball back to their opponent immediately after that, and whatever points that were scored as a result of that infraction will be considered reversed/null and void. Second time violators of any additional rules related to this will automatically forfeit/receive a loss.

CONSOLE, TV/MONITOR, POWER, OR ANY OTHER KINDS OF GAME-DISRUPTING MALFUNCTIONS: If there’s an equipment malfunction during a KOTC competition game, an official must be called over immediately, and you and your opponent continue the game as close as possible from the point of the disruption. If the two of you can agree to what score, quarter, time, and field position the game needs to be continued from; please continue the game from that point. IF YOU AND YOUR OPPONENT CAN NOT AGREE ON CONTINUATION TERMS, an official WILL SET THE TERMS. If the losing player is down by at least 21 points in the 3rd quarter, or 17 or more points in the 4th quarter, they have the option to concede or continue. Officials reserve the right to declare a winner in the event of a game having multiple disruptions.

A PLAYERS’ TOURNAMENT SPOT/POSITION IS NON-TRANSFERABLE: If a player cannot continue on in the tournament, all affected opponents will be advanced accordingly.

REPORTING RULE VIOLATIONS/DISPUTES:
If you believe your opponent has violated a rule, pause the game immediately before the next snap, and call an official over immediately. The official(s) will review the replay and make a ruling. Officials WILL NOT make any kind of ruling without reviewing visual proof/replay footage first.
Making intentionally false or frivilous complaints will put you at risk for disqualification.
All rulings/decisions made by KOTC officials are final.

EVENT MANAGEMENT AND OFFICIALS ARE NOT RESPONSIBLE FOR ANY LOST, STOLEN, OR DAMAGED PROPERTY OWNED BY TOURNAMENT PLAYERS AND/OR SPECTATORS.

NO REFUNDS WILL BE GIVEN ONCE TOURNAMENT ADMISSION FEES AND REGISTRATION HAVE BEEN RECEIVED FROM A PLAYER BY EVENT MANAGEMENT.

Rules are subject to change at any time by KOTC management.

Portions of the Rules Source Koach K

FIFA14 Rules

These Rules are subject to change.
Team Selection: Any
Difficulty: World Class
Weather: Clear (No rain)
Time: 6 minute halves
If the scores are the same at the end of 90
minutes extra time will be played and if still tied at the end of extra time
penalties will determine a winner

 

Fighting Game Rules

General Rules for KOTC Fight Club

$10 Venue Fee

$10 Per Game Fee

Payout 70% –  20%  –  10%

All games will be played on the default settings, unless otherwise specified, below. All macros available via the in-game controller configuration menu are allowed.Hardware programmable input entry, rapid-fire, or other hardware assisted mechinsims are strictly forbidden. Accidently pausing the game at any time during the fight may force you to forfeit the round (solely at a judge’s discretion).Any player using “Random Select” to pick their character, must “Random Select” again if they win the match, provided that there is no way to pick a certain character in the random box. You must provide your own controller for games played on the Xbox 360.

 

All converters are the responsibility of the player.

Game version: US Xbox 360 Match Play
Choosing Characters There are 3 methods for choosing characters. Standard Selection, Double Blind Selection, and Side and Character Courtesy.If the players do not discuss the method of character selection, it should be understood that the Standard method is being used. If the players cannot come to an agreement on the method of character selection, the judge will apply the double blind method. Standard Selection Both players choose their characters whenever they want.  This is a free for all. Players pick who they want and go.Once either player chooses a character, neither is allowed to request that the Double Blind Selection method be used.
Double Blind Selection Either player must explicitly ask for the Double Blind Selection method before either player chooses a character.When a player request Double Blind, the player on the left side (1p) decides which characters and modes (e.g. ISM, Assist mode, or Ultras) they will choose and whispers his selection to the Judge.The Judge then signals the player on the right (2p) to pick his characters and play modes.Once the player on the right (2p) has finished, the Judge makes sure the player on the left (1p) sticks to his original choices.
Side and Character Courtesy As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first.This is strictly a courtesy. A player is in no way required to do so.
Playing the Match Once sides and characters have been chosen, the players should begin the first Game in the Match.The following rules go into effect once a Game ends The Match is over when either player wins the required number of games (Two out of three games for most tournaments)Once a player has won the required number of games, the winner of the Match should report the result to the Judge. If there are still Games to be played, the player who lost the Game has the option of switching sides (1p vs 2p) for the next Game.The player who won the game does not have the option of switching sides. He must stay on the same side if the loser does not want to switch.The player who won the last Game is required to keep the same characters, game modes, and order of characters for the next Game.The player who lost the last Game is allowed to choose whatever characters, game modes, or character order he desires.

 

Street Fighter IV: 2012 Edition Game Settings:

Versus Mode, 99 Seconds, 2/3 Rounds, 2/3 Games, No HandicapIf the players do not agree on a stage within 15 seconds, the match will be random stage select.Winner may change ultra, but has to pick ultra first after loser picks character.

 

Street Fighter x Tekken Game Settings:

Team play, 2/3 Rounds, 2/3 GamesIf the players do not agree on a stage within 15 seconds, the match will be random stage select.Gems will not be used in tournament play.Kuro, Toro, Cole, MegaMan, PacMan are banned in tournament play. You may not use any glitch that prevents the game from being played. This includes game freezing, game resetting, player freezing, etc.

 

Ultimate Marvel vs Capcom 3Game Settings:

99 Seconds, 3/5 Games, Default Handicap, Default DamageYou may not use any glitch that prevents the game from being played. This includes game freezing, game resetting, player freezing, etc.Deadbody infinites are allowed to gain a positional advantage, but not to delay the game.Winner must keep same starting character, but can switch the order of assists. You may not use the same character twice on one team.

 

Mortal Kombat: Komplete Edition Game Settings:

2/3 Rounds, Round Time 99 SecondsIf the players do not agree on a stage within 15 seconds, the match will be random stage select.

 

Soul Calibur VGame Settings:

3/5 Rounds, 2/3 Games, 60 SecondsIf loser chooses a new character, the stage will be random select.Loser may also choose to random select the stage again after a loss.There will be no customizing colors, names or items at any time before or during a tournament match. Any player that does so will be given a loss.Create a Soul is not allowed in tournament play.

 

Persona 4 Arena Settings:

Matches: 2/3. Rounds 2/5 Time: 99s

Winner locked to character. Loser free to change.

Stage Select/Music: Auto/Random
Tekken Tag Tournament 2 (1v1: Singles) Settings:

All Fights will be Tag Battles: 2 v 2

Matches 2/3. Rounds 3/5 Time: 80s

No custom outfits

No Items

Stage Select: Random (unless both players have an issue: ie lag, Heavenly Garden, etc)

Ancient Ogre (Humanoid Form), Angel, Kunimitsu and Michelle Chang (not Jaycee) are banned, as they are preorder exclusives and not everyone will have them.

 

 

Minecraft Xbox Tourney Rules:

 

You will start in a NEW WORLD, so that means a new world must be generated. It will be the Survival play type. There will be a 25 minute time-limit, when the world is done loading the time will be started. The main objective of this is to gather these materials within that time limit. The harder the object is to obtain, the more points you will receive. When your time is up, you must place your controller down and any items you want to be counted as points, MUST be in your inventory. The items that are listed below are the only items that will count as the points.

1 Point Items
• Lapis
• Iron
• Wool
• Leather
• Raw Pork

2 Point Items
• Cooked Pork
• Feathers

5 Point Items
• Arrows
• Bones
• String
• Gold

10 Point Items
• Diamond
• Gunpowder

Items used to make armor still count Example: iron boots uses 4 iron = 4 X 2 Bonus = 8 points. If you have a map in your inventory at the end of the match you get a 10 point bonus.

 

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