Saturday, May 26, 2012

Rules

June 19, 2011 by Night Train  
Filed under Contact Us, News

COD Modern Warfare 3 Rules

Standard Tournament Rules & Settings ( Subject to change)

 

FFA = 10 minutes score limit unlimited , The map is arkaden 

  • 4v4 and 2v2 Game Settings
    • Spectating: Team Only
    • Killcam: Enabled
    • Radar Always On: No
    • Wave Spawn Delay: No
    • Force Respawn: Enabled
    • Friendly Fire: Enabled
    • Max Health: Normal
    • Health Regeneration: Normal
    • Perks and Proficiencies: Enabled
    • Hardcore Mode: Disabled
    • 3rd Person: Disabled
    • Headshots Only: Disabledr
    • Killstreaks: Disabled
    • Custom Classes: Enabled
    • Join-In-Progress: Not Allowed

Capture the Flag

  • Round length: 5 minutes
  • Score Limit: Unlimited
  • Respawn delay: 7.5 seconds
  • Note: The winner is determined by the flag count. In the event of a tie, the Overtime tie-breaker will be used like it is at an MLG Event. Each team will spawn in on their normal sides and when the first team caps a flag the host will end the game, Restart the map and switch sides and the other team must cap a flag before the time their opponents capped the flag or they will lose the map.
  • Search and Destroy
    • Round Length: 2.5 Minutes
    • Bomb Timer: 45 Seconds
    • Plant Time: 7.5 Seconds
    • Defuse Time: 7.5 Seconds
    • Score Limit: 4 Points
    • Round Switch: Every Round
  • Search and Destroy Maps


Arkaden
Bootleg
Carbon
Lockdown
Underground

 

  • Capture the Flag Maps

Dome
Arkaden
Bootleg
Lockdown

Best of 3s = CTF, SnD, CTF
Best of 5s = CTF, SnD, CTF, SnD, CTF


Banned Weapons
  • All Launchers
  • All Shotguns
  • Machine Pistols
  • Riot Shield
  • Type 95
Banned Lethals
  • Bouncing Betty
  • Claymore
  • C4
Banned Tacticals
  • Scrambler
  • Trophy System
  • Tactical Insertion
  • Portable Radar
  • EMP Grenade
Banned Attachments
  • Heartbeat Sensor
  • Grenade Launcher
  • Shotgun
  • Akimbo
  • Rapid Fire
Banned Proficiencies
Attachments (Double Attachments are not Allowed) 

 


Banned Perks
  • Blast Shield
  • Overkill
  • Recon


Note: All players Death Streak must be set to Hollow Points.

 

 

 

 

Rd.1 – Capture the Flag: Lockdown

Search and Destroy: Arkaden
Capture the Flag: Bootleg


 

Rd. 2 – Search and Destroy: Underground

Capture the Flag: Dome
Search and Destroy: Lockdown


 

Rd. 3 – Capture the Flag: Bootleg

Search and Destroy: Carbon
Capture the Flag: Arkaden


 

Rd. 4 – Search and Destroy: Lockdown

Capture the Flag: Dome
Search and Destroy: Bootleg


 

Rd. 5 – Capture the Flag: Arkaden

Search and Destroy: Underground
Capture the Flag: Lockdown


 

Rd. 6 – Search and Destroy: Arkaden

Capture the Flag: Bootleg
Search and Destroy: Carbon


 

Rd. 7 – Capture the Flag: Bootleg

Search and Destroy: Lockdown
Capture the Flag: Arkaden

*Finals* – Capture the Flag: Dome
Search and Destroy: Bootleg
Capture the Flag: Arkaden
Search and Destroy: Underground
Capture the Flag: Lockdown

 

 

 

 

 

=

 

 

 

 

 

 

_________________________________________________________________________________________

 

 

 

 

 

 

Gears Of War 3 Rules

Standard Tournament Rules & Settings ( Subject to change)
 

  1. No Man Up
    No 7 Round Rule, A team must win 4 rounds.

    Execution:
    Rounds to Win – 4
    Round Time Limit – 5
    Bleed-Out Time – 20
    Friendly Fire – On
    Weapon Respawn – After Pickup
    Maps: Checkout, ClockTower, Gridlock, Hotel, Old Town, Thrashball

    King of the Hill:
    Rounds Score Limit: 210
    Rounds to Win – 1
    Bleed-Out Time – 20
    Friendly Fire – On
    Weapon Respawn – After Pickup
    Maps: Drydock, Trenches, Rustlung, Slab, Hotel

    All Maps you will swap out Boltok for Snub Pistol

    For KOTH Slab you are swapping:
    Smoke -> Ink
    BoomShot -> Digger
    Incen -> Frag

    Everything else is default.

Conduct Rules
1)      BYOC (Bring your own controller): Players are expected to bring their own controller and be prepare for every tournament set.
2)      Players who use wireless Xbox 360 controllers must remove the battery pack from the back of their controller when they are not playing. If the controller is still synced up to an Xbox 360 with the batteries in, you could unintentionally disrupt a match. If problems persist, you may be subjected to a disqualification.
3)      You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery pack and syncing issues), so bring an extra controller if possible and always check to make sure you’re using the correct settings before a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
4)      Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and are punishable by the tournament organizer.
5)      No substitutions are allowed for singles or doubles.
6)      DQ Rule: Arriving too late for a match will result in a disqualification. Team(s) will have 5 minutes to show up before a loss of the first game. 5 more minutes results in a loss of the set. All teams must have all players present in order to play.
7)      Settings Rule: Teams are encouraged to select their characters, change their names, and fix their controller settings within a reasonable amount of time before a match is to be played. If a team is perceived to be taking too long in setting up, the opposing team may call for a referee. A team found taking too long to set up for their match will receive a warning, followed by a penalty of losing the first game of the set.
8)      The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
9)      Players are not allowed to use any cheating device or modified controller during competition. Any player found to be using any of these devices will have their team lose the entire set. If they are in the loser’s bracket, they will be disqualified from the entire tournament.
10)  Disrupting your opponent physically or intending to disrupt their play (through something such as screaming directly in a player’s ear) will result in a warning. Repeated action will result in a disqualification from the tournament and possible ejection from the venue. Observers who physically disrupt players are to be dealt with as the tournament organizer sees fit. Players are allowed to partake in friendly and reasonable trash talk.
These rules are subject to change leading up to the event date. The tournament organizer reserves the right to remove you from the venue at his/her discretion for any reason. The tournament organizer and his assistants, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during the event, nor will any of those aforementioned persons be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date, you are displaying your agreement with this policy.

________________________________________________________________________________________

Super Smash Brothers Rules

The Unity Ruleset

______________________________
The following ruleset was created by the BBR Ruleset Committee, which is made up by active, respected Tournament Organizers from around the United States. This will be considered the standard, universal ruleset for Brawl tournaments across the US. Any tournaments that do not follow this ruleset will not be eligible for stickies on SWF or featured coverage on AllisBrawl.
Changes to this ruleset can be made at any time and without warning, for which we will update the version based on the significance of the change. The Ruleset Committee will pay close attention to tournament trends, and if a persistent problem presents itself, the Ruleset Committee will address the issue and adapt the ruleset as necessary. If you are interested in being admitted to the BBR-RC, send your tournament resume to AlphaZealot – you must however, have run 1 tournament with the Unity Ruleset in order to be eligible for admission.
General Gameplay Rules
  1. 3 Stocks
  2. 8 Minute Time Limit
  3. Items set to “Off” and “None”
  4. All infinites and chain grabs are legal.
  5. Meta Knight’s Infinite Cape Glitch and Extended Cape Glitch are banned.
  6. There is a Ledge Grab Limit of 35 for Meta Knight and 50 for all other characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
  7. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
  8. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  9. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
    • In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
    • If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight, and 18 for all other characters.
Modified Rules for Doubles
  1. Team Attack set to “On”
  2. Life stealing is allowed.
  3. In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
  4. In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
  5. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
Set Procedure
  1. Player Priority is determined if it can not be agreed on. (See below for details)
  2. Each Team selects one controller port to use for each Player.
  3. Each Team selects one character for each Player. A double blind pick may be called by any player.
  4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
  5. The first match is played.
  6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
  7. The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
  8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
  9. The Team that won the previous match chooses one character for each Player.
  10. The Team that lost the previous match chooses one character for each Player.
  11. The next match is played.
  12. Repeat steps 6-11 for all proceeding matches.
Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Stage List
Starters Counterpicks
Yoshi’s Island (Brawl)
Battlefield Battleship Halberd
Castle Siege Brinstar
Final Destination Delfino Plaza
Smashville Frigate Orpheon
Lylat Cruise Pokémon Stadium 2
Pokemon Stadium 1 Rainbow Cruise
Conduct Rules
  1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
  2. Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (Such as interfering with recovery), the person who initiated the pause loses two stocks.
  3. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
  4. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
  5. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
  6. No substitutions are allowed for singles or doubles.
  7. Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO’s discretion, which could include the removal from the venue.
  8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
  9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
  10. Regarding textures and other game hacks:
    • Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
    • The BBR-RC recommends players do not use intrusive texture and stage hacks.
    • Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO’s discretion.
  11. Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player’s ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.
•These rules are subject to change leading up to the event date. The Tournament Organizer reserves the right to remove you from the venue at his discretion for any reason.
•The Tournament Organizer and his assistents, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.
Users can discuss this ruleset in the thread provided here: http://www.smashboards.com/showthread.php?t=301033
_________________________________________________________________________________________

POKEMON RULES

*Registration Starting at 11am 

$10 Venue Fee at the door

$10 Registration Per Tournament Sign-up

All Spectators must pay a $10 Venue fee

*PokeMoshPit & KOTC Nation now offer Pokemon tournaments. Pokemon tournaments will be single elimination with the option for each player to buy back once after being eliminated (The offer to buy back will only be valid if done before the next round begins and will not be offered durring the final 3 rounds).

*We offer two types of tournaments: (OU Tier Lvl 100 6v6 Singles) & (UU Tier Lvl 100 6v6 Singles).

**Rules and Regulations:

*Pokemon Banlist (for OU Tier Tournament) – A team cannot have any of the following Pokemon: Arceus, Blaziken, Darkrai, Deoxys-A, Deoxys-N, Dialga, Garchomp, Giratina, Giratina-O, Groudon, Ho-Oh, Kyogre, Lugia, Manaphy, Mewtwo, Palkia, Rayquaza, Reshiram, Shaymin-S, Zekrom, Thundurus, Excadrill.

*Ability Banlist (For OU Tier) – A team cannot have a Pokemon with any of the following abilities: Moody.

*Pokemon Banlist (for UU Tier Tournament) – A team cannot have any of the following Pokemon: Venusaur, Ninetales, Tentacruel, Cloyster, Gengar, Starmie, Gyarados, Vaporeon, Dragonite, Politoed, Espeon, Forretress, Scizor, Skarmory, Blissey, Tyranitar, Celebi, Swampert, Breloom, Salamence, Metagross, Latias, Latios, Jirachi, Infernape, Gastrodon, Bronzong, Lucario, Toxicroak, Magnezone, Gliscor, Heatran, Rotom-W, Deoxys-S, Excadrill, Conkeldurr, Scrafty, Reuniclus, Jellicent, Ferrothorn, Haxorus, Mienshao, Hydreigon, Volcarona, Terrakion, Virizion, Thundurus, Landorus, Kyurem, Wobbuffet, Staraptor, Espeon, (or any of the pokemon listed in the OU Banned List).

*Abiliby Banlist (for UU Tier) – A team cannot have a Pokemon with any of the following abilities: Moody or Drought

*No Unreleased Pokemon – A player cannot use unreleased Pokemon. Currently Keldeo, Meloetta, or Genesect.

*No Unreleased Items – A player cannot use unreleased items. Currently Soul Dew and Pinch Berries. Example: Salac Berry and Custap Berry.

*No Unreleased Abilities – A player cannot use unreleased Abilities.

Currently any Dream World abilities not found here: http://www.smogon.com/forums/showthread.php?t=103120.

*Static Teams – As you enter the tournament, you must register a 6-Pokemon team and a 3-Pokemon substitute team. In the middle of rounds, you may swap substitutes with Pokemon in your main team at your discretion. However, you may not switch Pokemon with Pokemon that are not registered.

*Species Clause – A player cannot have two of the same Pokemon on a team. This includes separate forms of Pokemon, such as Rotom.

*Sleep Clause – A player may not put two of the opponent’s Pokemon to sleep. If the opponent causes their own Pokemon to fall asleep, that does not fall under Sleep Clause.

*Evasion Clause – A Pokemon cannot use Double Team or Minimize or hold the items Brightpowder or Lax Incense.

*OHKO Clause – A Pokemon cannot use Fissure, Guillotine, Horn Drill, or Sheer Cold.

*Hax Items Clause – You cannot use the following items: Quick Claw, Focus Band, Razor Claw, Scope Lens, Razor Fang, King’s Rock, Brightpower, and Lax Insense.

*Self KO Clause – If a tie occurs, the controller of the effect that caused the tie loses. This is the case with Explosion, Self Destruct, Perish Song, Destiny Bond, Life Orb, etc.

*Drizzle Complex Ban – Using one or more Pokemon with Drizzle and one or more Pokemon with Swift Swim on the same team is banned.

*45 Minute Timed – Each round will last 45 minutes to ensure the tournament runs smoothly. If at the end of the round some games are not completed, stop play and seek a tournament official. Then, overtime regulations will apply. Each player will receive and additional 3 turns. At the end of these 3 turns, the player with the most Pokemon remaining is declared the winner. If they are tied, the player with the Active Pokemon with the highest HP is declared the winner. If this is tied, the match continues until the first change of either of those conditions.

Please note that all teams in PokeMoshPit & KOTC Nation tournaments must be able to have been obtained through normal gameplay. Using moves, abilities, stats, etc. that are not possible through normal gameplay or have not been released are not allowed. For example, using unreleased Dream World abilities or items that are unobtainable in Black and White like Soul Dew is not permitted. Our stance on hacking is currently a don’t ask, don’t tell approach. As long as hacked Pokemon do not exceed what is normally possible, we will allow them.

As a courtesy, it is strongly recommended that players interested in our Competitive tournaments research and are aware of mechanics like IVs, EVs and breeding if they do not already know them. These mechanics are vital to competitive success.

*Infractions policy:

If at any time you have a question during a match about tournament rules or want to report your opponent for breaking a rule, you may call a tournament official during your match. The tournament official will make a judgment based on our infractions policy. Note that a tournament official’s judgment is final. If you believe the tournament official made an incorrect judgment, you may after your match report it to the head tournament official.

*Game Rules Policy – Sometimes, either accidentally or purposefully, a player may break a tournament rule highlighted above. This includes but is not limited to the Gameplay Clauses listed above, or even something like arriving at your match for a round more than 10 minutes late. Breaking any of these Game Rules will result in a match loss. In some cases, the player may have to change their active team to adhere to the Game Rules again (in such cases as Species Clause, Evasion Clause, OHKO Clause, or Hax Items Clause).

*Cheating Policy – Cheating is strictly forbidden and enforced in PMP & KOTC Nation tournaments. This category includes but is not limited to using a hacked Pokemon beyond the normal limits of gameplay, watching the opponent’s screen to see what move he/she picked, seeking gameplay help from others during a tournament game, using an unregistered Pokemon, or tournament fraud. Breaking the cheating policy will result in disqualification, no matter what the offense.

*Unsportsmanlike Conduct Policy – Participants of PMP & KOTC Nation tournaments are expected to display a certain amount of sportsmanship. This category includes but is not limited to using excessive foul language, verbal abuse to other gamers, or offenses like trying to stall for time (not in gameplay, but in move selection to try to stall for the 45 Time Limit, moves are expected to be selected in 30 seconds at the longest). Breaking the sportsmanlike conduct policy will first result in a warning. The second offense will be a match loss, and a third offense will be disqualification.

*If you have any questions regarding these POKEMON rules, feel free to contact us @ pokemoshpit@gmail.com

_________________________________________________________________________________________


HALO Reach Rules


FFA
11:00 A.M ~ 1:00 P.M.
WARM UPS FOR 2V2
1:00 P.M.-1:30 P.M.
2V2 (No Bloom Event)
1:30 P.M. ~ 3:30 P.M.
WARM UPS FOR 4V4
3:30 P.M. – 4:00 P.M.
4V4
4:00 P.M. 4V4 – FINISH

Settings – All Games

1.   Health Recharge Rate = 0% (No Recharge)
2.   Melee Modifier = 75%
3.   Primary Weapon = DMR
4.   Secondary Weapon = None
5.   Starting Equipment = Sprint
6.   Player Speed = 110%
7.   Jump Height = 110%
8.   Player Gravity = 150%
9.   Motion Tracker Mode = Off
10. Spartan Loadout 1, Name = Marksman
11. Spartan Loadout 1, Primary Weapon = DMR
12. Spartan Loadout 2, Name = Warden
13. Spartan Loadout 2, Primary Weapon = Needle Rifle
14. Spartan Loadout 2, Equipment = Sprint
15. Spartan Loadout 3-5 = Hidden
16. Suicide Penalty = None
17. Betrayal Penalty = None
18. Respawn Traits, Equipment Usage = Disabled
19. Team Changing = Not Allowed
20. Betrayal Booting = Disabled

FFA

Map = MLG Zealot FFA
Game Mode = Slayer
Score to Win = Unlimited
Primary Weapon = DMR
Secondary Weapon = None
Time Limit = 5 Minutes (15 Minutes for Semifinals and Finals)
Health Recharge Rate = 0% (No Recharge)
Melee Modifier = 75%
Starting Equipment = Sprint
Player Speed = 110%
Jump Height = 110%
Player Gravity = 150%
Spartan Loadout 1, Name = Marksman
Spartan Loadout 1, Primary Weapon = DMR
Spartan Loadout 2, Name = Warden
Spartan Loadout 2, Primary Weapon = Needle Rifle
Spartan Loadout 2, Equipment = Sprint
Spartan Loadouts 3-5 = Hidden
Suicide Penalty = None
Respawn Traits, Duration = Non

2V2 (No Bloom Event)

GAMES WILL BE TO 25 AND PLAYERS HAVE CHOICE OF ANY SLAYER MAP (FORGED MAPS WILL NOT BE USED IF IT IS SPLIT SCREEN DUE TO SCREEN LAG)
PLAYERS CAN CHOOSE TO HAVE HOST OR TO CHOOSE GAMES 1 AND 3.  IF IT CAN’T BE SETTLED, A REF WILL COME HOST A COIN TOSS TO MAKE EVERYTHING AS FAIR AS POSSIBLE.
MAPS
Team Slayer – Countdown
Team Slayer – Element
Team Slayer – Sanctuary
Team Slayer – Zealot
Team Slayer – Android

4V4

ROUND BY ROUND

Round 1
Game 1 – Team Slayer – Zealot
Game 2 – Capture the Flag – Zealot
Game 3 – Team Slayer – Countdown
Round 2
Game 1 – Team Slayer – Countdown
Game 2 – Capture the Flag – Countdown
Game 3 – Team Slayer – Zealot
Round 3
Game 1 – Team Slayer – Countdown
Game 2 – Capture the Flag – Zealot
Game 3 – Team Slayer – Zealot
Round 4
Game 1 – Team Slayer – Countdown
Game 2 – Capture the Flag – Zealot
Game 3 – Team Slayer – Zealot
Round 5
Game 1 – Team Slayer – Zealot
Game 2 – Capture the Flag – Countdown
Game 3 – Team Slayer – Countdown
SEMI FINALS & FINALS
Semi Finals
Game 1 – Capture the Flag – Sanctuary
Game 2 – Team Slayer – Countdown
Game 3 – Capture the Flag – Element
Game 4 – Capture the Flag – Zealot
Game 5 – Team Slayer – Android
Finals
Game 1 – Capture the Flag – Countdown
Game 2 – Team Slayer – Sanctuary
Game 3 – Capture the Flag – Redemption
Game 4 – Capture the Flag – Zealot
Game 5 – Team Slayer – Element

GAME TYPES v6

Open Game Types
Capture the Flag – Countdown
Capture the Flag – Sanctuary
Capture the Flag – Zealot
Team Slayer – Countdown
Team Slayer – Element
Team Slayer – Sanctuary
Team Slayer – Zealot
DUE TO TIME RESTRANTS ALL CTF GAMES WILL HAVE A 15 MINUTE TIME LIMIT WITH THE EXCEPTION OF THE FINALS. (FORGED MAPS WILL NOT BE USED IF IT IS SPLIT SCREEN DUE TO SCREEN LAG)
Championship Game Types
Capture the Flag – Android
Capture the Flag – Countdown
Capture the Flag – Element
Capture the Flag – Redemption
Capture the Flag – Sanctuary
Capture the Flag – Zealot
Team Slayer – Android
Team Slayer – Countdown
Team Slayer – Element
Team Slayer – Sanctuary
Team Slayer – Zealot
PLAYERS CAN CHOOSE TO HAVE HOST OR TO CHOOSE GAMES 1 AND 3.  IF IT CAN’T BE SETTLED, A REF WILL COME HOST A COIN TOSS TO MAKE EVERYTHING AS FAIR AS POSSIBLE.

__________________________________________________

Madden RULES

GAME SETTINGS
Game Difficulty- All Madden
Game speed Normal
home field advantage-off
Ice the kicker-off
Auto sprint off
Auto strafe-off
Fatigue-on
Injuries-on
PICKING TEAMS:
Players will be allowed to use any of the NCAA teams in the game
teams (Original EA Sports Rosters, Community Named Files may be used). You do not have to use the same team throughout the tournament. Players will be allowed to use the same teams within a game.
PERSONAL SPACE:
People that are not playing will allow space for the participants to compete.  Spectators etc are not allowed to be too close or have any physical contact with the
participants on the sticks.
TOURNAMENT FORMAT (SingleElim and/or Pre-Playoff Qualifiers):
Each baller must defeat his or her opponent in the qualifying 4 man bracket randomly chosen as you register. Once a winner is determined out of that 4 man bracket that winner will advance to the Single Elimination Play Offs Bracket later on that day scheduled to start between 5pm-6pm. For the Ballers that didn’t qualify for the Playoffs after playing in their 4 man bracket, if you still choose to attempt to qualify for the Playoffs they can by entering another4 man qualifying bracket as long as there are slots
remaining to fill the single elimination Playoff Bracket. See Tournament official at front desk to re-enter Qualifying Brackets.
For this Tournament as you enter all ballers will be put in groups of 4 . These are called qualifying brackets to get you to the single elimination PLAYOFF bracket later on that day. You will be required to play each baller in your group one time. Once complete we will take the winner of that group and they will be sent to the Single Elimination Playoffs later on that day.
QUALIFYING BRACKETS:
To Make the Playoffs you have to win your 4 Man Qualifying Bracket.. Qualifying brackets will begin once doors open:  Player 1 will play Player 2.  Player 3 will play Player 4.  The winner of Player 1 vs Player 2, will play the winner of the Player 3 vs Player 4 game.  The overall winner will go into the playoff bracket.
RE-QUALIFYING BRACKETS:
Once you are knocked out of a group you can still qualify for the playoffs by entering into a brand new group and you still have an additional chance to win a group.  There will be a predetermined fee to enter into a re-qualifying bracket.  Those brackets are generally occupied by persons of a similar skill level thus creating an exciting experience for the ballers.  Re-Qualifying brackets will be cut off at a designated time of day.
Re-qualifying opportunities will be allowed up until the first round of the playoffs (only if the person has his first loss and only if there is room on the bracket at that point).
Re-qualifying abuse is not our policy, so this will not be an issue.  These brackets are designed to for the following purposes.
  • To allow a person a second chance after being eliminated.
  • To even out brackets to avoid potential byes
The number of the Single Elimination brackets are
determined by the total amount of ballers.
MERGED GAME:
In the event of a MERGED GAME the home field (console) will play on that particular console of choice, the visiting team will use a converter.
Home team will be decided by:
  • Criteria 1 – Record  (an undefeated player will get home console vs a player that has lost a game and re- qualified.)
  • In case of 2 undefeated players or players with an equal amount of lossed, the AVERAGE point differential per game will be the deciding factor.
    Point differential is points scored vs points allowed.
  • In case we have two players with multiple losses (re-qualifed 2 times) the AVERAGE point differential per game will be the deciding factor.
    Point differential is points scored vs points allowed.
PLAYOFFS:
Playoffs will consist of 32-48 Qualifying Bracket
Winners. The only way you can qualify for the Playoffs is to win a Qualifying 4 man Bracket. Re-qualifying opportunities will be allowed up until the first
round of the playoffs (only if the person has his first loss and only if there is room on the bracket at that point).
Playoffs will be Single Elimination all the way through to the Championship Game. For those that do not understand single elimination, once you loose you are out of the tournament and done playing for the day. Once you loose in the 2nd round of the PLAYOFFS you CAN NOT GET BACK INTO THE TOURNAMENT.
FORFEIT GAMES:
Ballers that have a player in their particular bracket round that decide to not play their game for what ever reason, the remaining baller will then be automatically advanced to the next bracket round.
21 POINT MERCY RULE:
There is a (21) point mercy rule up to Championship Game !! If either player gains a lead of 21 or more points the game is ended with the player leading declared the winner. This mercy rule may suspend a game up to the Championship game. Once the losing baller is down 21 the baller that is down will be given one more chance to score on the next position. If the baller does not score the game is then called. This is to speed up the tournament and not sit there and witness 60-0 embarrassing blow outs.
NO TAKE OVER TEAMS:
No baller will be allowed to pass their team or spot in the tournament to another baller for what ever reason. If that baller can not finish then their games will be forfeited and the next baller in that bracket gets awarded a win and moves on.
NO REFUNDS:
Once registration has been received at the front desk there are no refunds.
MEMORY CARDS / FLASH DRIVES:
NO personal Memory cards are allowed during tournament play, except for the Tournament refs that download the updated rosters.  There may be special
events where we allow custom playbooks, they will be announced beforehand.
CLOCK BALLING / MILKING:
You may NOT milk the clock until 1 minute left in the 2nd & 4th quarters. Milking outside of this time span may
result in forfeiting the game.
BANNED PLAYS (changes may be added at any time by the event organizer)
(360 and PS3)
- No QB Spy Nano Blitz Glitch
- No FG or Punt Blocks – Players must put their controller down
- Onsides only if your losing in the 4th
- No wr double pass glitch
-No Manual Blitz threw A,B,C GAP
(If INFRACTION is Proved on Instant Replay by Referee that the QB cross the line of scrimmage while sprinting IMMEDIATELY after the SNAP, Baller Must Punt
the Ball on the very next Down) (2nd Time Game Over Win goes to other baller Period!!!)
If accused and its Questionable Then its the Refs Call and You are Punting the
Ball PERIOD UNLESS ITS PROVEN beyond Reasonable doubt that you didn’t do it.
Any Gray area Will result in a Punt!!! THIS INFRACTION DOES NOT APPLY TO DESIGN
DRAWS OR SNEAKS FROM UNDER CENTER
If Any of these above infractions for 360 and PS3 has been committed
immediately put the game on pause and call over a Tournament official. If its
Proven and Discovered that a infraction has been committed then baller gets a verbal warning and REVERSAL OF ANY YARDS
GAINED OR PTS SCORED. THE
FOLLOWING TIME IT HAPPENS THEN the
baller that committed the act will get an – Automatic Forfeit of Game (no
excuses!!!!)
(NO MANUALLY BLOCKED PUNTS
OR FIELD GOALS AT ALL – Put the controller down)
(NO SPECIAL TEAM PLAYS IN YOUR AUDIBLES) That’s Right No audibling down from FG block and all that other
illegal non-sense. Play Ball !!!
If Any of these above infractions for PS3 or 360 has
been committed immediately put the game on pause and call over a Tournament
official. If it is proven and discovered that a infraction has been committed
then baller gets a verbal warning and
REVERSAL OF ANY YARDS GAINED OR PTS SCORED. THE FOLLOWING TIME IT HAPPENS THEN the baller that committed the act will get
an – Automatic Forfeit of Game (no excuses!!!!)
CHEATING OR INFRACTIONS:
If during the tournament you feel your opponent is cheating or a serious Infraction has been committed against you then put the game on pause and stand up and call over a tournament official. The tournament official will assist you in addressing the issue.
REPORTING INFRACTIONS (VERY IMPORTANT):
Remember, once the violation happens you must
pause the game immediately
and call for an Official to come and review the
play. DO NOT take the liberty of reviewing the play before contacting the
official. Please DO NOT wait longer than before the snap of the next play to
report any possible infractions. WE WILL NOT make a ruling on any infractions
that we did not see or anything after the snap of the ball for the next play.
This applies to ALL INFRACTIONS!!!!
EQUIPMENT:
Please bring your own, PS3 & 360 controller for
your use during the tournament. If you do not have one to use.  Controllers will be rented out at $50.00 per
controller and some type of ID such as drivers license will be held in exchange
until controller is returned the same working state it was received.
PLAYBOOKS:
Custom Playbooks are not allowed unless we have a special event running.
UNIFORMS:
The Player playing as the home team must
choose their uniform combination first, and have their team wear a uniform
combination that is darker or contrasting in color scheme in comparison to the
away team’s uniform combination. The player playing as the away team must
choose their uniform combination after the player playing as the home team, and
have their team wear a uniform combination that is lighter or contrasting in
color scheme in comparison to the home team’s uniform combination.
EXCESSIVE SCREEN TOGGLING:
No excessive screen toggling will be allowed during
snap of ball or before a FG or punt. Abuse of this rule will result in use of
time out or in case of FG situation re-kick. If you feel this rule is being
abused put the game on pause and call over a tournament official. If you allow
the snap of the ball you live with the outcome. No player is permitted to pause
the game if there is a field goal or punt in progress. Anyone who does so must
use a time-out to allow the kick to proceed properly. Kicking and punt blocking
has been a constant issue with Madden players in past years and will continued
to be looked upon under a magnified glass.
NO HUDDLE AFTER AN INCOMPLETE PASS (NCAA ESPECIALLY)
No-huddling after an incomplete pass is PROHIBITED.
KICKING:
Players CAN NOT PUNT BLOCK OR BLOCK ANY FG’S
(PERIOD)
. Any illegal Defensive
movement on the defensive side of the ball before and during a FG or punt or
extra pt is prohibited. Illegal movement will result in re-kick of FG or re-kick
of punt. To prevent any questionable accusations it is recommended to just put the stick down. How ever if you
choose to pull a man back with the returner as a blocker you are allowed to do
so otherwise there is to be no shifting and movement on the line. The only
person you can control is the punt returner or that other blocker and they are
not allowed to rush the kicker. In the situation right before the half, if your
opponent is attempting a FG you cannot jump off sides in an attempt to the make
the clock run out and end the half. In the situation of a pressure kick and
pressure situation is on you CANNOT use the glitch to undo the PRESSURE KICK.
NO Fake Punts or Fake FG
If you are not sure of a particular rule ….Pause the game before snap and call
over a tournament official for questioning.
No ONSIDE
KICKS until the 4th Quarter and you must be down by 20. Quick On Sides Kick
In Madden 12 will be addressed in the amendment section.
SUBSTITUTION/DEPTH CHARTS:
Audible, Depth Chart, substitutions – Players have 2
minutes each to set audibles, depth chart, substitutions
If a Player chooses to edit their WR, TE, DE, ROLB, MLB, LOLB, CB, SS, or FS
Depth Chart, they must adhere to the restrictions listed in the table below.
For example, only players whose primary position is WR or TE may be added to a
Player’s WR Depth Chart. Players will not be required to edit their team’s
Default Depth Chart in order to comply with these restrictions.
Depth Chart = Primary Position
WR = WR or TE only
TE = TE, FB, RT, or LT only
DE = DE, DT, ROLB, MLB, or LOLB only
ROLB, MLB, LOLB = ROLB, MLB, LOLB, or DE only
CB, SS, FS = CB, SS, or FS only
If a Player chooses to substitute players, only position for position
substitutions will be allowed with a few exceptions listed in the table below.
For example, only players whose primary position is WR or TE may be substituted
for a WR. Despite these substitution limitations, Players will be allowed to
use all packages available to them in the Package feature and there are no limitations
on Special Teams substitutions.
Substituted Position = Primary Position
WR = WR or TE only
TE = TE, FB, RT, or LT only
RT, RG, C, LG, LT = RT, RG, C, LG, or LT only
RE, LE = RE, DT, LE, ROLB, MLB, or LOLB only
DT = RE, DT, or LE only
ROLB, MLB, LOLB = RE, LE, ROLB, MLB, or LOLB only
CB, SS, FS = CB, SS, or FS only
Players will be allowed to use all packages available to them in the Package
feature and there are no limitations on Special Teams substitutions
AUDIBLES:
Audible privacy will be granted to both players
before the game starts. Players are allowed to make audible adjustments at
half-time and during your OWN timeout only (Two-minute warning audible changes
are forbidden). Audible privacy will be allowed for these changes. We want to
keep the games moving to keep the tournament flowing along at a good speed.
Please allow your opponents to enter his or hers audible with a little privacy.
Audible privacy will be given to each baller for the time of 2 minutes.

NBA2K12 Rules

  • 5 min quarters
  • Difficulty-Hall of Fame
  • Camera view should be decided by both ballers and if ballers cant agree to a camera view they will flip a coin, and the winner of the coin toss wins choice of camera
~Location for October 8th :
The Clinton Inn – 145 Dean Ave – Tenafly, NJ 07670
Registration Starting at 11am
$10 Venue Fee at the door
$10 Registration Per Tournament Sign-up

Comments are closed.