Rules
June 19, 2011 by Night Train
Filed under Contact Us, News
COD Modern Warfare 3 Rules
Standard Tournament Rules & Settings ( Subject to change) |
- 4v4 and 2v2 Game Settings
- Spectating: Team Only
- Killcam: Enabled
- Radar Always On: No
- Wave Spawn Delay: No
- Force Respawn: Enabled
- Friendly Fire: Enabled
- Max Health: Normal
- Health Regeneration: Normal
- Perks and Proficiencies: Enabled
- Hardcore Mode: Disabled
- 3rd Person: Disabled
- Headshots Only: Disabledr
- Killstreaks: Disabled
- Custom Classes: Enabled
- Join-In-Progress: Not Allowed
Capture the Flag
- Round length: 5 minutes
- Score Limit: Unlimited
- Respawn delay: 7.5 seconds
- Note: The winner is determined by the flag count. In the event of a tie, the Overtime tie-breaker will be used like it is at an MLG Event. Each team will spawn in on their normal sides and when the first team caps a flag the host will end the game, Restart the map and switch sides and the other team must cap a flag before the time their opponents capped the flag or they will lose the map.
- Search and Destroy
- Round Length: 2.5 Minutes
- Bomb Timer: 45 Seconds
- Plant Time: 7.5 Seconds
- Defuse Time: 7.5 Seconds
- Score Limit: 4 Points
- Round Switch: Every Round
- Search and Destroy Maps
Arkaden
Bootleg
Carbon
Lockdown
Underground
- Capture the Flag Maps
Dome
Arkaden
Bootleg
Lockdown
Best of 3s = CTF, SnD, CTF
Best of 5s = CTF, SnD, CTF, SnD, CTF
Banned Weapons
- All Launchers
- All Shotguns
- Machine Pistols
- Riot Shield
- Type 95
- Bouncing Betty
- Claymore
- C4
- Scrambler
- Trophy System
- Tactical Insertion
- Portable Radar
- EMP Grenade
- Heartbeat Sensor
- Grenade Launcher
- Shotgun
- Akimbo
- Rapid Fire
Banned Perks
- Blast Shield
- Overkill
- Recon
Note: All players Death Streak must be set to Hollow Points.
Search and Destroy: Arkaden
Capture the Flag: Bootleg
Capture the Flag: Dome
Search and Destroy: Lockdown
Search and Destroy: Carbon
Capture the Flag: Arkaden
Capture the Flag: Dome
Search and Destroy: Bootleg
Search and Destroy: Underground
Capture the Flag: Lockdown
Capture the Flag: Bootleg
Search and Destroy: Carbon
Search and Destroy: Lockdown
Capture the Flag: Arkaden
=
_________________________________________________________________________________________
Gears Of War 3 Rules
-
No Man Up
No 7 Round Rule, A team must win 4 rounds.Execution:
Rounds to Win – 4
Round Time Limit – 5
Bleed-Out Time – 20
Friendly Fire – On
Weapon Respawn – After Pickup
Maps: Checkout, ClockTower, Gridlock, Hotel, Old Town, ThrashballKing of the Hill:
Rounds Score Limit: 210
Rounds to Win – 1
Bleed-Out Time – 20
Friendly Fire – On
Weapon Respawn – After Pickup
Maps: Drydock, Trenches, Rustlung, Slab, HotelAll Maps you will swap out Boltok for Snub Pistol
For KOTH Slab you are swapping:
Smoke -> Ink
BoomShot -> Digger
Incen -> FragEverything else is default.
Super Smash Brothers Rules
The Unity Ruleset
The following ruleset was created by the BBR Ruleset Committee, which is made up by active, respected Tournament Organizers from around the United States. This will be considered the standard, universal ruleset for Brawl tournaments across the US. Any tournaments that do not follow this ruleset will not be eligible for stickies on SWF or featured coverage on AllisBrawl.
- 3 Stocks
- 8 Minute Time Limit
- Items set to “Off” and “None”
- All infinites and chain grabs are legal.
- Meta Knight’s Infinite Cape Glitch and Extended Cape Glitch are banned.
- There is a Ledge Grab Limit of 35 for Meta Knight and 50 for all other characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
- The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
- In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
- If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight, and 18 for all other characters.
- Team Attack set to “On”
- Life stealing is allowed.
- In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
- In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
- If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
- Player Priority is determined if it can not be agreed on. (See below for details)
- Each Team selects one controller port to use for each Player.
- Each Team selects one character for each Player. A double blind pick may be called by any player.
- The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
- The first match is played.
- The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
- The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
- The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
- The Team that won the previous match chooses one character for each Player.
- The Team that lost the previous match chooses one character for each Player.
- The next match is played.
- Repeat steps 6-11 for all proceeding matches.
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
| Starters | Counterpicks |
| Yoshi’s Island (Brawl) | |
| Battlefield | Battleship Halberd |
| Castle Siege | Brinstar |
| Final Destination | Delfino Plaza |
| Smashville | Frigate Orpheon |
| Lylat Cruise | Pokémon Stadium 2 |
| Pokemon Stadium 1 | Rainbow Cruise |
- BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
- Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (Such as interfering with recovery), the person who initiated the pause loses two stocks.
- Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
- Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
- No substitutions are allowed for singles or doubles.
- Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO’s discretion, which could include the removal from the venue.
- DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
- The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
- Regarding textures and other game hacks:
- Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
- The BBR-RC recommends players do not use intrusive texture and stage hacks.
- Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO’s discretion.
- Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player’s ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.
POKEMON RULES
$10 Venue Fee at the door
$10 Registration Per Tournament Sign-up
All Spectators must pay a $10 Venue fee
*PokeMoshPit & KOTC Nation now offer Pokemon tournaments. Pokemon tournaments will be single elimination with the option for each player to buy back once after being eliminated (The offer to buy back will only be valid if done before the next round begins and will not be offered durring the final 3 rounds).
*We offer two types of tournaments: (OU Tier Lvl 100 6v6 Singles) & (UU Tier Lvl 100 6v6 Singles).
**Rules and Regulations:
*Pokemon Banlist (for OU Tier Tournament) – A team cannot have any of the following Pokemon: Arceus, Blaziken, Darkrai, Deoxys-A, Deoxys-N, Dialga, Garchomp, Giratina, Giratina-O, Groudon, Ho-Oh, Kyogre, Lugia, Manaphy, Mewtwo, Palkia, Rayquaza, Reshiram, Shaymin-S, Zekrom, Thundurus, Excadrill.
*Ability Banlist (For OU Tier) – A team cannot have a Pokemon with any of the following abilities: Moody.
*Pokemon Banlist (for UU Tier Tournament) – A team cannot have any of the following Pokemon: Venusaur, Ninetales, Tentacruel, Cloyster, Gengar, Starmie, Gyarados, Vaporeon, Dragonite, Politoed, Espeon, Forretress, Scizor, Skarmory, Blissey, Tyranitar, Celebi, Swampert, Breloom, Salamence, Metagross, Latias, Latios, Jirachi, Infernape, Gastrodon, Bronzong, Lucario, Toxicroak, Magnezone, Gliscor, Heatran, Rotom-W, Deoxys-S, Excadrill, Conkeldurr, Scrafty, Reuniclus, Jellicent, Ferrothorn, Haxorus, Mienshao, Hydreigon, Volcarona, Terrakion, Virizion, Thundurus, Landorus, Kyurem, Wobbuffet, Staraptor, Espeon, (or any of the pokemon listed in the OU Banned List).
*Abiliby Banlist (for UU Tier) – A team cannot have a Pokemon with any of the following abilities: Moody or Drought
*No Unreleased Pokemon – A player cannot use unreleased Pokemon. Currently Keldeo, Meloetta, or Genesect.
*No Unreleased Items – A player cannot use unreleased items. Currently Soul Dew and Pinch Berries. Example: Salac Berry and Custap Berry.
*No Unreleased Abilities – A player cannot use unreleased Abilities.
Currently any Dream World abilities not found here: http://www.smogon.com/forums/showthread.php?t=103120.
*Static Teams – As you enter the tournament, you must register a 6-Pokemon team and a 3-Pokemon substitute team. In the middle of rounds, you may swap substitutes with Pokemon in your main team at your discretion. However, you may not switch Pokemon with Pokemon that are not registered.
*Species Clause – A player cannot have two of the same Pokemon on a team. This includes separate forms of Pokemon, such as Rotom.
*Sleep Clause – A player may not put two of the opponent’s Pokemon to sleep. If the opponent causes their own Pokemon to fall asleep, that does not fall under Sleep Clause.
*Evasion Clause – A Pokemon cannot use Double Team or Minimize or hold the items Brightpowder or Lax Incense.
*OHKO Clause – A Pokemon cannot use Fissure, Guillotine, Horn Drill, or Sheer Cold.
*Hax Items Clause – You cannot use the following items: Quick Claw, Focus Band, Razor Claw, Scope Lens, Razor Fang, King’s Rock, Brightpower, and Lax Insense.
*Self KO Clause – If a tie occurs, the controller of the effect that caused the tie loses. This is the case with Explosion, Self Destruct, Perish Song, Destiny Bond, Life Orb, etc.
*Drizzle Complex Ban – Using one or more Pokemon with Drizzle and one or more Pokemon with Swift Swim on the same team is banned.
*45 Minute Timed – Each round will last 45 minutes to ensure the tournament runs smoothly. If at the end of the round some games are not completed, stop play and seek a tournament official. Then, overtime regulations will apply. Each player will receive and additional 3 turns. At the end of these 3 turns, the player with the most Pokemon remaining is declared the winner. If they are tied, the player with the Active Pokemon with the highest HP is declared the winner. If this is tied, the match continues until the first change of either of those conditions.
Please note that all teams in PokeMoshPit & KOTC Nation tournaments must be able to have been obtained through normal gameplay. Using moves, abilities, stats, etc. that are not possible through normal gameplay or have not been released are not allowed. For example, using unreleased Dream World abilities or items that are unobtainable in Black and White like Soul Dew is not permitted. Our stance on hacking is currently a don’t ask, don’t tell approach. As long as hacked Pokemon do not exceed what is normally possible, we will allow them.
As a courtesy, it is strongly recommended that players interested in our Competitive tournaments research and are aware of mechanics like IVs, EVs and breeding if they do not already know them. These mechanics are vital to competitive success.
*Infractions policy:
If at any time you have a question during a match about tournament rules or want to report your opponent for breaking a rule, you may call a tournament official during your match. The tournament official will make a judgment based on our infractions policy. Note that a tournament official’s judgment is final. If you believe the tournament official made an incorrect judgment, you may after your match report it to the head tournament official.
*Game Rules Policy – Sometimes, either accidentally or purposefully, a player may break a tournament rule highlighted above. This includes but is not limited to the Gameplay Clauses listed above, or even something like arriving at your match for a round more than 10 minutes late. Breaking any of these Game Rules will result in a match loss. In some cases, the player may have to change their active team to adhere to the Game Rules again (in such cases as Species Clause, Evasion Clause, OHKO Clause, or Hax Items Clause).
*Cheating Policy – Cheating is strictly forbidden and enforced in PMP & KOTC Nation tournaments. This category includes but is not limited to using a hacked Pokemon beyond the normal limits of gameplay, watching the opponent’s screen to see what move he/she picked, seeking gameplay help from others during a tournament game, using an unregistered Pokemon, or tournament fraud. Breaking the cheating policy will result in disqualification, no matter what the offense.
*Unsportsmanlike Conduct Policy – Participants of PMP & KOTC Nation tournaments are expected to display a certain amount of sportsmanship. This category includes but is not limited to using excessive foul language, verbal abuse to other gamers, or offenses like trying to stall for time (not in gameplay, but in move selection to try to stall for the 45 Time Limit, moves are expected to be selected in 30 seconds at the longest). Breaking the sportsmanlike conduct policy will first result in a warning. The second offense will be a match loss, and a third offense will be disqualification.
*If you have any questions regarding these POKEMON rules, feel free to contact us @ pokemoshpit@gmail.comHALO Reach Rules
Settings – All Games
FFA
2V2 (No Bloom Event)
4V4
ROUND BY ROUND
Game 2 – Capture the Flag – Zealot
Game 3 – Team Slayer – Countdown
Game 1 – Team Slayer – Countdown
Game 2 – Capture the Flag – Countdown
Game 3 – Team Slayer – Zealot
Game 1 – Team Slayer – Countdown
Game 2 – Capture the Flag – Zealot
Game 3 – Team Slayer – Zealot
Game 1 – Team Slayer – Countdown
Game 2 – Capture the Flag – Zealot
Game 3 – Team Slayer – Zealot
Game 1 – Team Slayer – Zealot
Game 2 – Capture the Flag – Countdown
Game 3 – Team Slayer – Countdown
Game 2 – Team Slayer – Countdown
Game 3 – Capture the Flag – Element
Game 4 – Capture the Flag – Zealot
Game 5 – Team Slayer – Android
Game 2 – Team Slayer – Sanctuary
Game 3 – Capture the Flag – Redemption
Game 5 – Team Slayer – Element
GAME TYPES v6
Madden RULES
Game Difficulty- All Madden
home field advantage-off
Ice the kicker-off
Auto sprint off
Auto strafe-off
Fatigue-on
Injuries-on
teams (Original EA Sports Rosters, Community Named Files may be used). You do not have to use the same team throughout the tournament. Players will be allowed to use the same teams within a game.
participants on the sticks.
remaining to fill the single elimination Playoff Bracket. See Tournament official at front desk to re-enter Qualifying Brackets.
Re-qualifying abuse is not our policy, so this will not be an issue. These brackets are designed to for the following purposes.
- To allow a person a second chance after being eliminated.
- To even out brackets to avoid potential byes
determined by the total amount of ballers.
In the event of a MERGED GAME the home field (console) will play on that particular console of choice, the visiting team will use a converter.
- Criteria 1 – Record (an undefeated player will get home console vs a player that has lost a game and re- qualified.)
- In case of 2 undefeated players or players with an equal amount of lossed, the AVERAGE point differential per game will be the deciding factor.
Point differential is points scored vs points allowed.
- In case we have two players with multiple losses (re-qualifed 2 times) the AVERAGE point differential per game will be the deciding factor.
Point differential is points scored vs points allowed.
Winners. The only way you can qualify for the Playoffs is to win a Qualifying 4 man Bracket. Re-qualifying opportunities will be allowed up until the first
round of the playoffs (only if the person has his first loss and only if there is room on the bracket at that point).
events where we allow custom playbooks, they will be announced beforehand.
result in forfeiting the game.
- No FG or Punt Blocks – Players must put their controller down
- Onsides only if your losing in the 4th
- No wr double pass glitch
-No Manual Blitz threw A,B,C GAP
the Ball on the very next Down) (2nd Time Game Over Win goes to other baller Period!!!)
Ball PERIOD UNLESS ITS PROVEN beyond Reasonable doubt that you didn’t do it.
Any Gray area Will result in a Punt!!! THIS INFRACTION DOES NOT APPLY TO DESIGN
DRAWS OR SNEAKS FROM UNDER CENTER
If Any of these above infractions for 360 and PS3 has been committed
immediately put the game on pause and call over a Tournament official. If its
Proven and Discovered that a infraction has been committed then baller gets a verbal warning and REVERSAL OF ANY YARDS
GAINED OR PTS SCORED. THE
FOLLOWING TIME IT HAPPENS THEN the
baller that committed the act will get an – Automatic Forfeit of Game (no
excuses!!!!)
OR FIELD GOALS AT ALL – Put the controller down)
illegal non-sense. Play Ball !!!
If Any of these above infractions for PS3 or 360 has
been committed immediately put the game on pause and call over a Tournament
official. If it is proven and discovered that a infraction has been committed
then baller gets a verbal warning and
REVERSAL OF ANY YARDS GAINED OR PTS SCORED. THE FOLLOWING TIME IT HAPPENS THEN the baller that committed the act will get
an – Automatic Forfeit of Game (no excuses!!!!)
If during the tournament you feel your opponent is cheating or a serious Infraction has been committed against you then put the game on pause and stand up and call over a tournament official. The tournament official will assist you in addressing the issue.
pause the game immediately and call for an Official to come and review the
play. DO NOT take the liberty of reviewing the play before contacting the
official. Please DO NOT wait longer than before the snap of the next play to
report any possible infractions. WE WILL NOT make a ruling on any infractions
that we did not see or anything after the snap of the ball for the next play.
This applies to ALL INFRACTIONS!!!!
Please bring your own, PS3 & 360 controller for
your use during the tournament. If you do not have one to use. Controllers will be rented out at $50.00 per
controller and some type of ID such as drivers license will be held in exchange
until controller is returned the same working state it was received.
Custom Playbooks are not allowed unless we have a special event running.
The Player playing as the home team must
choose their uniform combination first, and have their team wear a uniform
combination that is darker or contrasting in color scheme in comparison to the
away team’s uniform combination. The player playing as the away team must
choose their uniform combination after the player playing as the home team, and
have their team wear a uniform combination that is lighter or contrasting in
color scheme in comparison to the home team’s uniform combination.
No excessive screen toggling will be allowed during
snap of ball or before a FG or punt. Abuse of this rule will result in use of
time out or in case of FG situation re-kick. If you feel this rule is being
abused put the game on pause and call over a tournament official. If you allow
the snap of the ball you live with the outcome. No player is permitted to pause
the game if there is a field goal or punt in progress. Anyone who does so must
use a time-out to allow the kick to proceed properly. Kicking and punt blocking
has been a constant issue with Madden players in past years and will continued
to be looked upon under a magnified glass.
No-huddling after an incomplete pass is PROHIBITED.
(PERIOD). Any illegal Defensive
movement on the defensive side of the ball before and during a FG or punt or
extra pt is prohibited. Illegal movement will result in re-kick of FG or re-kick
of punt. To prevent any questionable accusations it is recommended to just put the stick down. How ever if you
choose to pull a man back with the returner as a blocker you are allowed to do
so otherwise there is to be no shifting and movement on the line. The only
person you can control is the punt returner or that other blocker and they are
not allowed to rush the kicker. In the situation right before the half, if your
opponent is attempting a FG you cannot jump off sides in an attempt to the make
the clock run out and end the half. In the situation of a pressure kick and
pressure situation is on you CANNOT use the glitch to undo the PRESSURE KICK.
over a tournament official for questioning.
KICKS until the 4th Quarter and you must be down by 20. Quick On Sides Kick
In Madden 12 will be addressed in the amendment section.
minutes each to set audibles, depth chart, substitutions
Depth Chart, they must adhere to the restrictions listed in the table below.
For example, only players whose primary position is WR or TE may be added to a
Player’s WR Depth Chart. Players will not be required to edit their team’s
Default Depth Chart in order to comply with these restrictions.
WR = WR or TE only
TE = TE, FB, RT, or LT only
DE = DE, DT, ROLB, MLB, or LOLB only
ROLB, MLB, LOLB = ROLB, MLB, LOLB, or DE only
CB, SS, FS = CB, SS, or FS only
substitutions will be allowed with a few exceptions listed in the table below.
For example, only players whose primary position is WR or TE may be substituted
for a WR. Despite these substitution limitations, Players will be allowed to
use all packages available to them in the Package feature and there are no limitations
on Special Teams substitutions.
WR = WR or TE only
TE = TE, FB, RT, or LT only
RT, RG, C, LG, LT = RT, RG, C, LG, or LT only
RE, LE = RE, DT, LE, ROLB, MLB, or LOLB only
DT = RE, DT, or LE only
ROLB, MLB, LOLB = RE, LE, ROLB, MLB, or LOLB only
CB, SS, FS = CB, SS, or FS only
Players will be allowed to use all packages available to them in the Package
feature and there are no limitations on Special Teams substitutions
before the game starts. Players are allowed to make audible adjustments at
half-time and during your OWN timeout only (Two-minute warning audible changes
are forbidden). Audible privacy will be allowed for these changes. We want to
keep the games moving to keep the tournament flowing along at a good speed.
Please allow your opponents to enter his or hers audible with a little privacy.
Audible privacy will be given to each baller for the time of 2 minutes.
NBA2K12 Rules
- 5 min quarters
- Difficulty-Hall of Fame
- Camera view should be decided by both ballers and if ballers cant agree to a camera view they will flip a coin, and the winner of the coin toss wins choice of camera
$10 Venue Fee at the door
$10 Registration Per Tournament Sign-up









