Thursday, June 20, 2013

Rules

June 19, 2011 by  
Filed under Contact Us, News

GEARS Judgment Rules

 

Click Here for Gears Rules —->   http://njhalo.com/gow1.pdf

 

HALO 4 Rules

SUBJECT TO CHANGE

Gametypes can be downloaded via XBL from the accounts NJHALO DOT COM or NJHALOKOTC

KOTC NJHalo Rules for Halo 4 November 17th, 2012

MLG Infinity Slayer v1
Score to Win: 600
Time Limit: 12 Minutes
Lives per round: Unlimited
Number of rounds: 1
Teams: Enabled
Player speeds: 110%
Respawn time: 5 Seconds

MLG CTF Adrift & Relay V1
Score to Win: 5
Time Limit: 30 Minutes
Lives per round: Unlimited
Number of rounds: 1
Teams: Enabled
Player Speeds: 100%
Respawn Time: 10 seconds
Flag Return Time: 3 seconds
Flag Reset Time: 15 seconds
Flag at home required: Yes

 

MLG CTF Solace V1
Same as Above except Flag never returns

 

MLG Preset Loadouts
1.DMR-Magnum/2xFrag/Thruster Pack/ Resupply/Dexterity
2. DMR- Bolt shot/2xFrag/ Jet Pack/Resupply/Dexterity
3. DMR- Magnum/2xFrag/ Hologram/Resupply/ Dexterity
4. BR-Blotshot/2xFrag/Thruster Pack/ Resupply/ Dexterity
5. Battle Rifle-Magnum/2xFrag/Jet Pack/Resupply/Dexterity
Variations
(Abandon – Slayer)(Relay – Slayer/CTF)(Adrift – CTF)(Solace – Slayer/CTF) (Haven- Slayer)
Format for game types will Slayer/Flag/Slayer.
Ordnance
Ordnance will be used on all settings. Point requirement will be 70 to receive an Ordnance.
Host
Opposing teams will flip coin to determine host. Winner can choose to host 2 games or 1. Winner can also choose the order in which they host.

Follow on Twitter for more details: @NJ_SLaYer @twylightning

 

Call Of Duty Black Ops 2 Rules

These Rules are subject to change.

Please contact rules maker @Simply_BG on twitter for more info.

Rules can be found here —->  http://njhalo.com/rulesbops.pdf


Super Smash Brothers Rules

The Unity Ruleset

______________________________
The following ruleset was created by the BBR Ruleset Committee, which is made up by active, respected Tournament Organizers from around the United States. This will be considered the standard, universal ruleset for Brawl tournaments across the US. Any tournaments that do not follow this ruleset will not be eligible for stickies on SWF or featured coverage on AllisBrawl.
Changes to this ruleset can be made at any time and without warning, for which we will update the version based on the significance of the change. The Ruleset Committee will pay close attention to tournament trends, and if a persistent problem presents itself, the Ruleset Committee will address the issue and adapt the ruleset as necessary. If you are interested in being admitted to the BBR-RC, send your tournament resume to AlphaZealot – you must however, have run 1 tournament with the Unity Ruleset in order to be eligible for admission.
General Gameplay Rules
  1. 3 Stocks
  2. 8 Minute Time Limit
  3. Items set to “Off” and “None”
  4. All infinites and chain grabs are legal.
  5. Meta Knight’s Infinite Cape Glitch and Extended Cape Glitch are banned.
  6. There is a Ledge Grab Limit of 35 for Meta Knight and 50 for all other characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
  7. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
  8. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  9. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
    • In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
    • If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight, and 18 for all other characters.
Modified Rules for Doubles
  1. Team Attack set to “On”
  2. Life stealing is allowed.
  3. In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
  4. In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
  5. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
Set Procedure
  1. Player Priority is determined if it can not be agreed on. (See below for details)
  2. Each Team selects one controller port to use for each Player.
  3. Each Team selects one character for each Player. A double blind pick may be called by any player.
  4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
  5. The first match is played.
  6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
  7. The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
  8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
  9. The Team that won the previous match chooses one character for each Player.
  10. The Team that lost the previous match chooses one character for each Player.
  11. The next match is played.
  12. Repeat steps 6-11 for all proceeding matches.
Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Stage List
Starters Counterpicks
Yoshi’s Island (Brawl)
Battlefield Battleship Halberd
Castle Siege Brinstar
Final Destination Delfino Plaza
Smashville Frigate Orpheon
Lylat Cruise Pokémon Stadium 2
Pokemon Stadium 1 Rainbow Cruise
Conduct Rules
  1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
  2. Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (Such as interfering with recovery), the person who initiated the pause loses two stocks.
  3. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
  4. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
  5. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
  6. No substitutions are allowed for singles or doubles.
  7. Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO’s discretion, which could include the removal from the venue.
  8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
  9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
  10. Regarding textures and other game hacks:
    • Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
    • The BBR-RC recommends players do not use intrusive texture and stage hacks.
    • Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO’s discretion.
  11. Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player’s ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.
•These rules are subject to change leading up to the event date. The Tournament Organizer reserves the right to remove you from the venue at his discretion for any reason.
•The Tournament Organizer and his assistents, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.
Users can discuss this ruleset in the thread provided here: http://www.smashboards.com/showthread.php?t=301033

Smash Melee

Rules: Super Smash Bros Melee
    General Rules:    
            4 Stock Matches, 7 Minute Time limit             All sets are best 2/3 games. Winners Finals, Losers Finals and Grand Finals sets are best 3/5 games.             All items off.             If there is a tie at the end of the time limit, then the person with more stocks wins. If both players have the same amount of stocks, then the person with the lower percent of damage wins.             Wobbling is banned             Unless both players agree before a set, If you pause-reset a game, you forfeit that match. It doesn’t matter if you spiked your opponent and assume that there was no way they could recover, or if they were already dying off the top, just let the the game go to “GAME” in any tournament match.
   

Stage Pick Rules:
           Stage Striking will be in effect for the first match of the set. The player with the lower (closest to the first) port will get to choose the first strike. You will each strike neutral stages until there is 1 stage left. The remaining stage will be played on game 1.             After a player wins a match, they can ban 1 stage for the set. Loser may then choose a neutral or counterpick stage for the next match.             PCC: If both players agree to play on a stage outside of this ruleset, you may play on that stage.             DMSR will be in effect. A player may not pick a stage that he/she’s already won on in a set, unless the other player agrees.
   

Singles Neutral Stages:
           Final Destination             Yoshi’s Story             Dreamland             Battlefield             Fountain of Dreams
    Singles Counterpicks:
            Pokemon Stadium

Rules: Super Smash Bros Brawl
General Rules:
    3 Stocks     8 Minute Time Limit     Items set to “Off” and “None”     Pause set to “Off”     Meta Knight’s infinite dimensional cape tactic is banned.     All infinites and chain grabs are legal.     There is a 40 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.     The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.    

Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.     If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:        

In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).         If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters. The only other exception to this is the game ending from a Bowser or Ganon Suicide tactic, where the initiator of the move wins.

Set Procedure
    Player Priority is determined if it can not be agreed on. (See below for details)     Each Team selects one controller port to use for each Player.     Each Team selects one character for each Player. A double blind pick may be called by any player.     The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).     The first match is played.     The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).     The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.     The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.     The Team that won the previous match chooses one character for each Player.     The Team that lost the previous match chooses one character for each Player.     The next match is played.     Repeat steps 6-11 for all proceeding matches.

Determining Player Priority If there is a dispute in controller port selection or initiating Stage Strike use the following method: Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking. Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Stage List Starters Battlefield Final Destination Lylat Cruise Smashville Yoshi’s Island (Brawl)


Counterpicks Battleship Halberd Pokemon Stadium 1 Castle Siege Delfino Plaza Frigate Orpheon Conduct Rules
    In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.     Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.     You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.     The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.     Any hacks, including (but not limited to) textures, music, and model changes are not allowed.

POKEMON RULES

*Registration Starting at 11am (Matches start at 12am)$10 Venue Fee at the door$15 Registration Main Event Tournament Sign-up$5-10 Registration Secondary Event Sign-upAll Spectators must pay a $10 Venue fee
*PokeMoshPit & KOTC Nation now offer Pokemon tournaments. Pokemon tournaments will be single elimination with the option for each player to buy back once after being eliminated (The offer to buy back will only be valid if done before the next round begins and will not be offered durring the final 3 rounds). 
*We offer two types of tournaments: (OU Tier Lvl 100 6v6 Singles) & (UU Tier Lvl 100 6v6 Singles). **Rules and Regulations:
*Pokemon Banlist (for OU Tier Tournament) – A team cannot have any of the following Pokemon: Arceus, Blaziken, Darkrai, Deoxys-A, Deoxys-N, Deoxys-S, Dialga, Excadrill, Garchomp, Giratina, Giratina-O, Groudon, Ho-Oh, Kyogre, Lugia, Manaphy, Mewtwo, Palkia, Rayquaza, Reshiram, Shaymin-S, Thundurus, Zekrom.
*Ability Banlist (For OU Tier) – A team cannot have a Pokemon with any of the following abilities: Moody.
*Pokemon Banlist (for UU Tier Tournament) – A team cannot have any of the following Pokemon: Alakazam, Blissey, Breloom, Celebi, Chansey, Cloyster, Conkeldurr, Donphan, Dragonite, Dugtrio, Espeon, Ferrothorn, Forretress, Gastrodon, Gengar, Gliscor, Gyarados, Haxorus, Heatran, Hydreigon, Infernape, Jellicent, Jirachi, Jolteon, Landorus, Latias, Latios, Lucario, Magnezone, Metagross, Mienshao, Ninetales, Politoed, Reuniclus, Rotom-W, Salamence, Scizor, Scrafty, Skarmory, Starmie, Tentacruel, Terrakion, Tornadus, Toxicroak, Tyranitar, Vaporeon, Venusaur, Virizion, Volcarona, Abomasnow, Deoxys-D, Hippowdon, Kyurem, Snover, Staraptor, Wobbuffet (or any of the pokemon listed in the OU Banned List).
*Abiliby Banlist (for UU Tier) – A team cannot have a Pokemon with any of the following abilities: Moody or Drought
*No Unreleased Pokemon – A player cannot use unreleased Pokemon. Currently Keldeo, Meloetta, or Genesect.
*No Unreleased Items – A player cannot use unreleased items. Currently Soul Dew and Pinch Berries. Example: Salac Berry and Custap Berry.
*No Unreleased Abilities – A player cannot use unreleased Abilities.Currently any Dream World abilities not found here: http://www.smogon.com/forums/showthread.php?t=103120.
*Static Teams – As you enter the tournament, you must register a 6-Pokemon team and a 3-Pokemon substitute team. In the middle of rounds, you may swap substitutes with Pokemon in your main team at your discretion. However, you may not switch Pokemon with Pokemon that are not registered.
*Species Clause – A player cannot have two of the same Pokemon on a team. This includes separate forms of Pokemon, such as Rotom.
*Sleep Clause – A player may not put two of the opponent’s Pokemon to sleep. If the opponent causes their own Pokemon to fall asleep, that does not fall under Sleep Clause.
*Evasion Clause – A Pokemon cannot use Double Team or Minimize or hold the items Brightpowder or Lax Incense.
*OHKO Clause – A Pokemon cannot use Fissure, Guillotine, Horn Drill, or Sheer Cold.
*Hax Items Clause – You cannot use the following items: Quick Claw, Focus Band, Razor Claw, Scope Lens, Razor Fang, King’s Rock, Brightpower, and Lax Insense.
*Self KO Clause – If a tie occurs, the controller of the effect that caused the tie loses. This is the case with Explosion, Self Destruct, Perish Song, Destiny Bond, Life Orb, etc.
*Drizzle Complex Ban – Using one or more Pokemon with Drizzle and one or more Pokemon with Swift Swim on the same team is banned.
*45 Minute Timed – Each round will last 45 minutes to ensure the tournament runs smoothly. If at the end of the round some games are not completed, stop play and seek a tournament official. Then, overtime regulations will apply. Each player will receive and additional 3 turns. At the end of these 3 turns, the player with the most Pokemon remaining is declared the winner. If they are tied, the player with the Active Pokemon with the highest HP is declared the winner. If this is tied, the match continues until the first change of either of those conditions.Please note that all teams in PokeMoshPit & KOTC Nation tournaments must be able to have been obtained through normal gameplay. Using moves, abilities, stats, etc. that are not possible through normal gameplay or have not been released are not allowed. For example, using unreleased Dream World abilities or items that are unobtainable in Black and White like Soul Dew is not permitted. Our stance on hacking is currently a don’t ask, don’t tell approach. As long as hacked Pokemon do not exceed what is normally possible, we will allow them.As a courtesy, it is strongly recommended that players interested in our Competitive tournaments research and are aware of mechanics like IVs, EVs and breeding if they do not already know them. These mechanics are vital to competitive success.
*Infractions policy:If at any time you have a question during a match about tournament rules or want to report your opponent for breaking a rule, you may call a tournament official during your match. The tournament official will make a judgment based on our infractions policy. Note that a tournament official’s judgment is final. If you believe the tournament official made an incorrect judgment, you may after your match report it to the head tournament official.
*Game Rules Policy – Sometimes, either accidentally or purposefully, a player may break a tournament rule highlighted above. This includes but is not limited to the Gameplay Clauses listed above, or even something like arriving at your match for a round more than 10 minutes late. Breaking any of these Game Rules will result in a match loss. In some cases, the player may have to change their active team to adhere to the Game Rules again (in such cases as Species Clause, Evasion Clause, OHKO Clause, or Hax Items Clause).
*Cheating Policy – Cheating is strictly forbidden and enforced in PMP & KOTC Nation tournaments. This category includes but is not limited to using a hacked Pokemon beyond the normal limits of gameplay, watching the opponent’s screen to see what move he/she picked, seeking gameplay help from others during a tournament game, using an unregistered Pokemon, or tournament fraud. Breaking the cheating policy will result in disqualification, no matter what the offense.
*Unsportsmanlike Conduct Policy – Participants of PMP & KOTC Nation tournaments are expected to display a certain amount of sportsmanship. This category includes but is not limited to using excessive foul language, verbal abuse to other gamers, or offenses like trying to stall for time (not in gameplay, but in move selection to try to stall for the 45 Time Limit, moves are expected to be selected in 30 seconds at the longest). Breaking the sportsmanlike conduct policy will first result in a warning. The second offense will be a match loss, and a third offense will be disqualification.
*If you have any questions regarding these POKEMON rules, feel free to contact us @ pokemoshpit@gmail.com

Madden13 RULES

GAME SETTINGS
Game Difficulty- ALL PRO  – (Can be ALL MADDEN only if both players agree)
Game speed Normal
home field advantage-off
Ice the kicker-off
Auto sprint off
Auto strafe-off
Fatigue-on
Injuries-on
PICKING TEAMS:
Players will be allowed to use any of the teams in the game
teams (Original EA Sports Rosters, Community Named Files may be used). You do not have to use the same team throughout the tournament. Players will be allowed to use the same teams within a game.
PERSONAL SPACE:
People that are not playing will allow space for the participants to compete.  Spectators etc are not allowed to be too close or have any physical contact with the
participants on the sticks.
TOURNAMENT FORMAT (SingleElim and/or Pre-Playoff Qualifiers):
Each baller must defeat his or her opponent in the qualifying 4 man bracket randomly chosen as you register. Once a winner is determined out of that 4 man bracket that winner will advance to the Single Elimination Play Offs Bracket later on that day scheduled to start between 5pm-6pm. For the Ballers that didn’t qualify for the Playoffs after playing in their 4 man bracket, if you still choose to attempt to qualify for the Playoffs they can by entering another4 man qualifying bracket as long as there are slots
remaining to fill the single elimination Playoff Bracket. See Tournament official at front desk to re-enter Qualifying Brackets.
For this Tournament as you enter all ballers will be put in groups of 4 . These are called qualifying brackets to get you to the single elimination PLAYOFF bracket later on that day. You will be required to play each baller in your group one time. Once complete we will take the winner of that group and they will be sent to the Single Elimination Playoffs later on that day.
QUALIFYING BRACKETS:
To Make the Playoffs you have to win your 4 Man Qualifying Bracket.. Qualifying brackets will begin once doors open:  Player 1 will play Player 2.  Player 3 will play Player 4.  The winner of Player 1 vs Player 2, will play the winner of the Player 3 vs Player 4 game.  The overall winner will go into the playoff bracket.
RE-QUALIFYING BRACKETS:
Once you are knocked out of a group you can still qualify for the playoffs by entering into a brand new group and you still have an additional chance to win a group.  There will be a predetermined fee to enter into a re-qualifying bracket.  Those brackets are generally occupied by persons of a similar skill level thus creating an exciting experience for the ballers.  Re-Qualifying brackets will be cut off at a designated time of day.
Re-qualifying opportunities will be allowed up until the first round of the playoffs (only if the person has his first loss and only if there is room on the bracket at that point).
Re-qualifying abuse is not our policy, so this will not be an issue.  These brackets are designed to for the following purposes.
  • To allow a person a second chance after being eliminated.
  • To even out brackets to avoid potential byes
The number of the Single Elimination brackets are
determined by the total amount of ballers.
MERGED GAME:
In the event of a MERGED GAME the home field (console) will play on that particular console of choice, the visiting team will use a converter.
Home team will be decided by:
  • Criteria 1 – Record  (an undefeated player will get home console vs a player that has lost a game and re- qualified.)
  • In case of 2 undefeated players or players with an equal amount of lossed, the AVERAGE point differential per game will be the deciding factor.
    Point differential is points scored vs points allowed.
  • In case we have two players with multiple losses (re-qualifed 2 times) the AVERAGE point differential per game will be the deciding factor.
    Point differential is points scored vs points allowed.
PLAYOFFS:
Playoffs will consist of 32-48 Qualifying Bracket
Winners. The only way you can qualify for the Playoffs is to win a Qualifying 4 man Bracket. Re-qualifying opportunities will be allowed up until the first
round of the playoffs (only if the person has his first loss and only if there is room on the bracket at that point).
Playoffs will be Single Elimination all the way through to the Championship Game. For those that do not understand single elimination, once you loose you are out of the tournament and done playing for the day. Once you loose in the 2nd round of the PLAYOFFS you CAN NOT GET BACK INTO THE TOURNAMENT.
FORFEIT GAMES:
Ballers that have a player in their particular bracket round that decide to not play their game for what ever reason, the remaining baller will then be automatically advanced to the next bracket round.
21 POINT MERCY RULE:
There is a (21) point mercy rule up to Championship Game !! If either player gains a lead of 21 or more points the game is ended with the player leading declared the winner. This mercy rule may suspend a game up to the Championship game. Once the losing baller is down 21 the baller that is down will be given one more chance to score on the next position. If the baller does not score the game is then called. This is to speed up the tournament and not sit there and witness 60-0 embarrassing blow outs.
NO TAKE OVER TEAMS:
No baller will be allowed to pass their team or spot in the tournament to another baller for what ever reason. If that baller can not finish then their games will be forfeited and the next baller in that bracket gets awarded a win and moves on.
NO REFUNDS:
Once registration has been received at the front desk there are no refunds.
MEMORY CARDS / FLASH DRIVES:
NO personal Memory cards are allowed during tournament play, except for the Tournament refs that download the updated rosters.  There may be special
events where we allow custom playbooks, they will be announced beforehand.
CLOCK BALLING / MILKING:
You may NOT milk the clock until 1 minute left in the 2nd & 4th quarters. Milking outside of this time span may
result in forfeiting the game.
BANNED PLAYS (changes may be added at any time by the event organizer)
(360 and PS3)
-Any run play, out of any offensive formation, that results in the defense being unresponsive to the ball carrier, or to over commit erroneously away from the point of attack, due to a glitch is not allowed. This includes QB Wrap and similar plays where the defensive players ignore the QB and/or over commit to the HB fake hand-off.
- No FG or Punt Blocks – Players must put their controller down
- Onsides only if your losing in the 4th
(If INFRACTION is Proved on Instant Replay by Referee that the QB cross the line of scrimmage while sprinting IMMEDIATELY after the SNAP, Baller Must Punt
the Ball on the very next Down) (2nd Time Game Over Win goes to other baller Period!!!)
If accused and its Questionable Then its the Refs Call and You are Punting the
Ball PERIOD UNLESS ITS PROVEN beyond Reasonable doubt that you didn’t do it.
Any Gray area Will result in a Punt!!! THIS INFRACTION DOES NOT APPLY TO DESIGN
DRAWS OR SNEAKS FROM UNDER CENTER
If Any of these above infractions for 360 and PS3 has been committed
immediately put the game on pause and call over a Tournament official. If its
Proven and Discovered that a infraction has been committed then baller gets a verbal warning and REVERSAL OF ANY YARDS
GAINED OR PTS SCORED. THE
FOLLOWING TIME IT HAPPENS THEN the
baller that committed the act will get an – Automatic Forfeit of Game (no
excuses!!!!)
(NO MANUALLY BLOCKED PUNTS
OR FIELD GOALS AT ALL – Put the controller down)
(NO SPECIAL TEAM PLAYS IN YOUR AUDIBLES) That’s Right No audibling down from FG block and all that other
illegal non-sense. Play Ball !!!
If Any of these above infractions for PS3 or 360 has
been committed immediately put the game on pause and call over a Tournament
official. If it is proven and discovered that a infraction has been committed
then baller gets a verbal warning and
REVERSAL OF ANY YARDS GAINED OR PTS SCORED. THE FOLLOWING TIME IT HAPPENS THEN the baller that committed the act will get
an – Automatic Forfeit of Game (no excuses!!!!)
CHEATING OR INFRACTIONS:
If during the tournament you feel your opponent is cheating or a serious Infraction has been committed against you then put the game on pause and stand up and call over a tournament official. The tournament official will assist you in addressing the issue.
REPORTING INFRACTIONS (VERY IMPORTANT):
Remember, once the violation happens you must
pause the game immediately
and call for an Official to come and review the
play. DO NOT take the liberty of reviewing the play before contacting the
official. Please DO NOT wait longer than before the snap of the next play to
report any possible infractions. WE WILL NOT make a ruling on any infractions
that we did not see or anything after the snap of the ball for the next play.
This applies to ALL INFRACTIONS!!!!
EQUIPMENT:
Please bring your own, PS3 & 360 controller for
your use during the tournament. If you do not have one to use.  Controllers will be rented out at $50.00 per
controller and some type of ID such as drivers license will be held in exchange
until controller is returned the same working state it was received.
PLAYBOOKS:
Custom Playbooks are not allowed unless we have a special event running.
UNIFORMS:
The Player playing as the home team must
choose their uniform combination first, and have their team wear a uniform
combination that is darker or contrasting in color scheme in comparison to the
away team’s uniform combination. The player playing as the away team must
choose their uniform combination after the player playing as the home team, and
have their team wear a uniform combination that is lighter or contrasting in
color scheme in comparison to the home team’s uniform combination.
EXCESSIVE SCREEN TOGGLING:
No excessive screen toggling will be allowed during
snap of ball or before a FG or punt. Abuse of this rule will result in use of
time out or in case of FG situation re-kick. If you feel this rule is being
abused put the game on pause and call over a tournament official. If you allow
the snap of the ball you live with the outcome. No player is permitted to pause
the game if there is a field goal or punt in progress. Anyone who does so must
use a time-out to allow the kick to proceed properly. Kicking and punt blocking
has been a constant issue with Madden players in past years and will continued
to be looked upon under a magnified glass.
NO HUDDLE AFTER AN INCOMPLETE PASS (NCAA ESPECIALLY)
No-huddling after an incomplete pass is PROHIBITED.
KICKING:
Players CAN NOT PUNT BLOCK OR BLOCK ANY FG’S
(PERIOD)
. Any illegal Defensive
movement on the defensive side of the ball before and during a FG or punt or
extra pt is prohibited. Illegal movement will result in re-kick of FG or re-kick
of punt. To prevent any questionable accusations it is recommended to just put the stick down. How ever if you
choose to pull a man back with the returner as a blocker you are allowed to do
so otherwise there is to be no shifting and movement on the line. The only
person you can control is the punt returner or that other blocker and they are
not allowed to rush the kicker. In the situation right before the half, if your
opponent is attempting a FG you cannot jump off sides in an attempt to the make
the clock run out and end the half. In the situation of a pressure kick and
pressure situation is on you CANNOT use the glitch to undo the PRESSURE KICK.
NO Fake Punts or Fake FG
If you are not sure of a particular rule ….Pause the game before snap and call
over a tournament official for questioning.
No ONSIDE
KICKS until the 4th Quarter and you must be down by 20. Quick On Sides Kick
In Madden 12 will be addressed in the amendment section.
SUBSTITUTION/DEPTH CHARTS:
Audible, Depth Chart, substitutions – Players have 2
minutes each to set audibles, depth chart, substitutions
If a Player chooses to edit their WR, TE, DE, ROLB, MLB, LOLB, CB, SS, or FS
Depth Chart, they must adhere to the restrictions listed in the table below.
For example, only players whose primary position is WR or TE may be added to a
Player’s WR Depth Chart. Players will not be required to edit their team’s
Default Depth Chart in order to comply with these restrictions.
Depth Chart = Primary Position
WR = WR or TE only
TE = TE, FB, RT, or LT only
DE = DE, DT, ROLB, MLB, or LOLB only
ROLB, MLB, LOLB = ROLB, MLB, LOLB, or DE only
CB, SS, FS = CB, SS, or FS only
If a Player chooses to substitute players, only position for position
substitutions will be allowed with a few exceptions listed in the table below.
For example, only players whose primary position is WR or TE may be substituted
for a WR. Despite these substitution limitations, Players will be allowed to
use all packages available to them in the Package feature and there are no limitations
on Special Teams substitutions.
Substituted Position = Primary Position
WR = WR or TE only
TE = TE, FB, RT, or LT only
RT, RG, C, LG, LT = RT, RG, C, LG, or LT only
RE, LE = RE, DT, LE, ROLB, MLB, or LOLB only
DT = RE, DT, or LE only
ROLB, MLB, LOLB = RE, LE, ROLB, MLB, or LOLB only
CB, SS, FS = CB, SS, or FS only
Players will be allowed to use all packages available to them in the Package
feature and there are no limitations on Special Teams substitutions
AUDIBLES:
Audible privacy will be granted to both players
before the game starts. Players are allowed to make audible adjustments at
half-time and during your OWN timeout only (Two-minute warning audible changes
are forbidden). Audible privacy will be allowed for these changes. We want to
keep the games moving to keep the tournament flowing along at a good speed.
Please allow your opponents to enter his or hers audible with a little privacy.
Audible privacy will be given to each baller for the time of 2 minutes.

NBA2K13 Rules

  • Here are some of the rules for NBA2k12..
    Double Elimination.. Lose twice then you are out the tourney. 1 game lost then you go into the loser brackets and all of the losers play each other. Lose again then you are out of the tourney..
  • 1.Hall of Fame, Simulation Mode 5min 4qtrs..2.Lowest Overall Team Rating is Home3.Current NBA Teams only4.No Spin Dunks/Spin Dunking Allowed..5 Only 2k or Broadcast camera angle view.. if a player picks a different view then coin flip for it and whoever wins it gets to play their view for 2qtrs..

 

Fighting Game Rules

General Rules for KOTC Fight Club

$10 Venue Fee

$10 Per Game Fee

Payout 70% –  20%  -  10%

All games will be played on the default settings, unless otherwise specified, below. All macros available via the in-game controller configuration menu are allowed.Hardware programmable input entry, rapid-fire, or other hardware assisted mechinsims are strictly forbidden. Accidently pausing the game at any time during the fight may force you to forfeit the round (solely at a judge’s discretion).Any player using “Random Select” to pick their character, must “Random Select” again if they win the match, provided that there is no way to pick a certain character in the random box. You must provide your own controller for games played on the Xbox 360.

 

All converters are the responsibility of the player.

Game version: US Xbox 360 Match Play
Choosing Characters There are 3 methods for choosing characters. Standard Selection, Double Blind Selection, and Side and Character Courtesy.If the players do not discuss the method of character selection, it should be understood that the Standard method is being used. If the players cannot come to an agreement on the method of character selection, the judge will apply the double blind method. Standard Selection Both players choose their characters whenever they want.  This is a free for all. Players pick who they want and go.Once either player chooses a character, neither is allowed to request that the Double Blind Selection method be used.
Double Blind Selection Either player must explicitly ask for the Double Blind Selection method before either player chooses a character.When a player request Double Blind, the player on the left side (1p) decides which characters and modes (e.g. ISM, Assist mode, or Ultras) they will choose and whispers his selection to the Judge.The Judge then signals the player on the right (2p) to pick his characters and play modes.Once the player on the right (2p) has finished, the Judge makes sure the player on the left (1p) sticks to his original choices.
Side and Character Courtesy As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first.This is strictly a courtesy. A player is in no way required to do so.
Playing the Match Once sides and characters have been chosen, the players should begin the first Game in the Match.The following rules go into effect once a Game ends The Match is over when either player wins the required number of games (Two out of three games for most tournaments)Once a player has won the required number of games, the winner of the Match should report the result to the Judge. If there are still Games to be played, the player who lost the Game has the option of switching sides (1p vs 2p) for the next Game.The player who won the game does not have the option of switching sides. He must stay on the same side if the loser does not want to switch.The player who won the last Game is required to keep the same characters, game modes, and order of characters for the next Game.The player who lost the last Game is allowed to choose whatever characters, game modes, or character order he desires.

 

Street Fighter IV: 2012 Edition Game Settings:

Versus Mode, 99 Seconds, 2/3 Rounds, 2/3 Games, No HandicapIf the players do not agree on a stage within 15 seconds, the match will be random stage select.Winner may change ultra, but has to pick ultra first after loser picks character.

 

Street Fighter x Tekken Game Settings:

Team play, 2/3 Rounds, 2/3 GamesIf the players do not agree on a stage within 15 seconds, the match will be random stage select.Gems will not be used in tournament play.Kuro, Toro, Cole, MegaMan, PacMan are banned in tournament play. You may not use any glitch that prevents the game from being played. This includes game freezing, game resetting, player freezing, etc.

 

Ultimate Marvel vs Capcom 3Game Settings:

99 Seconds, 3/5 Games, Default Handicap, Default DamageYou may not use any glitch that prevents the game from being played. This includes game freezing, game resetting, player freezing, etc.Deadbody infinites are allowed to gain a positional advantage, but not to delay the game.Winner must keep same starting character, but can switch the order of assists. You may not use the same character twice on one team.

 

Mortal Kombat: Komplete Edition Game Settings:

2/3 Rounds, Round Time 99 SecondsIf the players do not agree on a stage within 15 seconds, the match will be random stage select.

 

Soul Calibur VGame Settings:

3/5 Rounds, 2/3 Games, 60 SecondsIf loser chooses a new character, the stage will be random select.Loser may also choose to random select the stage again after a loss.There will be no customizing colors, names or items at any time before or during a tournament match. Any player that does so will be given a loss.Create a Soul is not allowed in tournament play.

 

Persona 4 Arena Settings:

Matches: 2/3. Rounds 2/5 Time: 99s

Winner locked to character. Loser free to change.

Stage Select/Music: Auto/Random
Tekken Tag Tournament 2 (1v1: Singles) Settings:

All Fights will be Tag Battles: 2 v 2

Matches 2/3. Rounds 3/5 Time: 80s

No custom outfits

No Items

Stage Select: Random (unless both players have an issue: ie lag, Heavenly Garden, etc)

Ancient Ogre (Humanoid Form), Angel, Kunimitsu and Michelle Chang (not Jaycee) are banned, as they are preorder exclusives and not everyone will have them.

 

 

Minecraft Xbox Tourney Rules:

 

*OresRedstone 1

Lapis 1

Iron 1

Gold 5

Diamond 10
*Mobswool 1

Leather 1

Raw Pork 1

Cooked Pork 2

Feathers 2
Arrows 5

Bones 5

String 5

Gunpowder 10

items used to make armor still count Example: iron boots uses 4 iron = 4 X 2 Bonus = 8 points.
If you have a map in your inventory at the end of the match you get a 10 point bonus

 

 

 

 

 

 

 

 

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